ET- Quakewars MOD: Tribal Wars

http://www.twars.org/blog.php

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Bump, update for those who do not read TT.
 
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I should say that one of the things that does have me wondering is the Blaster weapon. We all know that games like Tribes: Vengeance attempted their own version of the blaster, much like a shotgun. Personally, I wasn't too keen on the shotgun concept and never really saw it as a really useful tool when the range of your was an easy means of foiling an attack. Even the standard blaster weapon wasn't particularly useful outside of a few select situations so not very many people carried it. Right now in this mod, it's a weapon scarcely used because you're required to lead quite a bit with it, and it only fires one shot. If you hit someone, it can pay off big but it's generally not something you can be very consistent with and you may opt to use the Gatling Gun for it's better rate of fire. Personally I'm considering a slight change in the blaster and turning it into more of a classic rifle type weapon. Instead of shooting out a relatively slow moving projectile that isn't useful at longer ranges, this would fire a shot that would hit it's target instantaneously. It could also be used in a sniping capacity, but wouldn't deal the same amount of damage that a standard sniper rifle can. With these changes, it would be possible to hit targets more consistently at medium ranges, and would provide a means of hitting someone at a longer range than the Ion rifle or Gatling gun.

I'm not one for taking big changes lightly so some input is required to help me make up my mind. Which of the following options you prefer to see a blaster weapon with:

Option 1: Hitscan Projectile that hits it's target instantaneously. Moderate Damage, Slower rate of Fire. (similar to Shock Rifle from Unreal Tournament, without the secondary fire)

Option 2: Traveling Projectile that moves slowly. Higher Damage, Moderate Rate of Fire. (classic Blaster characteristics)

If anyone wants to put in their two cents on this subject, you can comment here.
 
If anyone wants to put in their two cents on this subject, you can comment here.

Tribes 2 blaster was the best blaster because it could shoot through players shield packs and bounced off walls/ground for added utility. Pretty useful when a HO is camping an area with a shield pack on.. Other than that the gun was pretty useless.
 
who gives a FUCK about the blaster

jesus

make good maps (dx, sh, etc) and get the physics right and get a good release
 
Tribes 2 blaster was the best blaster because it could shoot through players shield packs and bounced off walls/ground for added utility. Pretty useful when a HO is camping an area with a shield pack on.. Other than that the gun was pretty useless.

That's exactly what I was referring to. I can make it bounce off of walls with a bit of work, but there aren't going to be any shield packs anytime soon. It's going to be stripped down LT style with only 3 weapons in it's first release.

Given the fact that there were limited applications, I was thinking of making it hitscan so you can peg off people at a longer range. I've used it for combat a couple of times, and beyond ramping up the damage to something obscene(which I don't plan on doing) it wasn't really any better than the Chaingun, or just Discing someone out of midair.
 
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