/* Ignore some of the bind options that arent used anyway
This file is intended to decrease the amount of totally unnecessary binds found in the bind menus
GameBinds::ignore(%map, %description, %explanation);
*/
GameBinds::ignore( "playMap.sae", "Look Up", __FILE__ ~" thinks that bind is never used.");
GameBinds::ignore( "playMap.sae", "Look Down", __FILE__~" thinks that bind is never used.");
GameBinds::ignore( "playMap.sae", "Look Left", __FILE__~" thinks that bind is never used.");
GameBinds::ignore( "playMap.sae", "Look Right", __FILE__~" thinks that bind is never used.");
GameBinds::ignore( "playMap.sae", "Use Blaster", __FILE__ ~" thinks that bind is never used.");
GameBinds::ignore( "playMap.sae", "Use Plasma Gun", __FILE__~" thinks that bind is never used.");
GameBinds::ignore( "playMap.sae", "Use Laser Rifle", __FILE__~" thinks that bind is never used.");
GameBinds::ignore( "playMap.sae", "Use ELF Gun", __FILE__~" thinks that bind is never used.");
GameBinds::ignore( "playMap.sae", "Use Mortar", __FILE__~" thinks that bind is never used.");
GameBinds::ignore( "actionMap.sae", "Mission Edit Mode", __FILE__~" thinks that bind is never used.");