[T3] Anti-cheat mesures/Punkbuster support (Thrax/Marweas answer plz)

Voidsinger

Veteran X
How will T3 handle cheating? With "lead" weapons, we pretty much take out any form of auto-aim bot. There have been problem with some scripts that have been able to use the targeting/beacons feature and exploit them into a form of in-game Shiva/auto-spam points, but by far the most prevalent "cheats" are skin alterations (clearwater, red mines, pink invos, etc.).

Will T3 use a better version of the CRC check implemented and quickly dropped in T2? Will you go one step further and implement Punkbuster into T3?

EDIT: Just saw the other thread, but I still want to see what Sierra thinks about Punkbuster.
 
I can probably answer that for you... they can't say for sure yet. That's my guess, at least. Unless they've considered anti-cheating measures at a very low-level of the design...
 
Thrax has as much as said that isn't the case, see the quote from the t3.org Q/A in the other thread. at least in terms of CRC stuff.
 
The grey area has always been client side scripting and textures in T2. Air waypoints, clear water, red mines, dumb firing rockets etc. I would prefer to see this area cleaned up in the intital release and then out side cheats such ie happy mod style patched out as they arise.
 
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