I'd prefer that they don't radically change the gameplay very much.
If they want to add some depth, why not add a "dodge" like in UT. Include dodging on the ground, and dodging off of walls.
Can you imagine maps designed with flat edge pillars for wall dodging off of?
I could. Then again, I could also imagine people being hard to hit in arena games. Whatever though.
But I'd prefer a closer to T1 in it's heyday game in Tribes the next more than any swarm of silly "ooo that sounds cool" features that most non-hardcore Tribes players can come up with.
If they want to add some depth, why not add a "dodge" like in UT. Include dodging on the ground, and dodging off of walls.
Can you imagine maps designed with flat edge pillars for wall dodging off of?
I could. Then again, I could also imagine people being hard to hit in arena games. Whatever though.
But I'd prefer a closer to T1 in it's heyday game in Tribes the next more than any swarm of silly "ooo that sounds cool" features that most non-hardcore Tribes players can come up with.