when I played it was 4 nights a week for about 4 hours a night, we killed a new boss every week pretty much
I'm not really sure what we're arguing about anymore
i love how 1.5 nights of raiding turned into 4 nights of raiding within like 6 posts.
when I played it was 4 nights a week for about 4 hours a night, we killed a new boss every week pretty much
I'm not really sure what we're arguing about anymore
i love how 1.5 nights of raiding turned into 4 nights of raiding within like 6 posts.
Haha...yeah.
4 nights a week for 4 hours each? That's totally not much time raiding at all!
Tichondrius is proof positive that noobs will choose the wrong server anyways. Assuming that 50% of Tichondrius' population are either transfers or rerolls during or after arena season 1 would probably be a safe bet, and probably fewer than a dozen of them are worth having around.
believe it or not raid bosses used to be difficult in wow, it was probably before you started playingIt took you 4 nights a week and 4hrs per raid to learn TK/SSC?
Vashj and KT were pretty fricking hard back in the days
Pretty sure it only took us 1 night to kill Kael and maybe 2 for Vashj with the StK tards.
believe it or not raid bosses used to be difficult in wow, it was probably before you started playing
I wish you trolled better, it's too easy
I never said it wasn't a lot of time raiding. my point was the "casual" guilds full of tards like zeph raid just as much and then more because they fail week after week
well im referring more to pve in this case... basically the pro server would have much harder mobs/bosses/quests/etc. they could even have a diablo style hardcore mode server (pve only) where releasing = game over (no gy). the benefits could be content/items not available to other server types as well as cosmetic shit both in game and in forums.
Pretty sure it only took us 1 night to kill Kael and maybe 2 for Vashj with the StK tards.
I didn't raid post 3.0 you fuckstick.
3.0 isn't the nerf JustinCase was talking about.