UbersChallenge5 problems on 1.40

bugs_

Veteran XV
jjwtay mentioned that the UbersChallenge5 map crashes 1.40 and asked me to take a look at why that might be happening.

it turns out it is just an ordinary missing file problem - UbersChallenge5 is built on top of the OrionsBelt map from BrakeForce Mapping. The readme in ubermaps.zip doesn't mention this vital scrap of information.

On the server (assuming you are using 1.11 or 1.30 for the server) you would need to put a copy of OrionsBelt.ted and OrionsBelt.vol in the base\missions\ folder. DITTO FOR 1.11, 1.30, 1.31, OR x64 CLIENTS. Apparently this isn't a server side only map.

On the 1.40/1.41 client you would need to put 1.40 formatted OrionsBelt.ted and OrionsBelt.zip into your base\missions\ folder.

You may find both formats of these two files here:
http://ns2.pu.net/u5
 
And don't forget to always restart the server after adding files and restart the client after adding files!
 
My fav is when we play XtremeSki2 - it changes the elevator to a warp pad but rudely forgets to change it back. If we play Scarabrae afterwards someone walks into the elevator and

BAM BAM BAM

is thrown against the wall.
 
Milk give me some more info on the Jeffro problem - which map.

Last time I dug into Jeffros maps it seemed that there were some missing pieces that were lost.
 
My fav is when we play XtremeSki2 - it changes the elevator to a warp pad but rudely forgets to change it back. If we play Scarabrae afterwards someone walks into the elevator and

BAM BAM BAM

is thrown against the wall.
Yeah, always hated that nonsense.

Set a unique name in the .mis for the thing you want to act funky, then define a function for it at the end of the .mis

Code:
		instant StaticShape "Stand1" {
			dataBlock = "Flagstand";
			[COLOR="Red"][B]name = "BigBlueTele";[/B][/COLOR]
			position = "-284.701 -941.113 224.64";
			rotation = "0 -0 0.239992";
			destroyable = "True";
			deleteOnDestroy = "False";
		};
function BigBlueTele::onCollision(%this,%obj)
{
		messageall(1,"butts");
}
 
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