2good@tribes.com
Veteran X
-stay small-
also you'd be surprised how being away from the internet for 5 days puts things in perspective
this game is really fragile and full of crazy dumb people
caring at this point what happens is useless
last night sleepy refused 2 pu in baby because he "doesnt want 2 play newbie opsayo's tribe mod with cg nerf"
I've talked to numerous people, probably including you Ops, and you have all told me that netset has a bigger effect on HPB than it does LPB but now im being told otherwise... We all know that I ping 0 if not 8-12 on branzone servers. I never truly understood the concept but I don't think that fucking up all weapons for the sake of one is a smart choice, especially if we're trying to keep all players in mind...there should be a better approach to nerfing CG instead of nerfing all....Keep in mind I ping 0 and I don't need any fucking setting to help me hit shit besides lowering the amount of non registering hits that I get(maybe 45% of MA are NR).netset totally helps lpbs more than hpbs
you're pretending to not understand this because you'd have to cry to get netset back again
-stay small-
whats netset
$net::interpolatetime = 64;
$net::predictforwardtime = 16;
$pref::clientSideExplosions = "False";
Opsayo said:really short explanation
tribes like any other internet protocol ever receives its data in packets in set intervals. rather than playing sporadic pictures of players based on when you received data, tribes can "interpolate" the data you have by buffering the data you receive and making calculations which are able to draw the player in between the received data (Interpolation - Wikipedia, the free encyclopedia). i don't think people know for sure why this results in inaccurate player displays, most likely it's the actual buffering of data which inherently results in a delayed drawing
pft is a function which predicts where a player will be based on current data and is a form of extrapolation (Extrapolation - Wikipedia, the free encyclopedia)
interpolate is a form of interpolation, pft is a form of extrapolation, and both are client side. one doesn't make the other "more smooth," and when you figure out what they do you'll realize there's essentially no real need to play with interpolate values when pft is tweakable
the big picture is this:
interpolate - delays the drawing of the player model
prediction - draws the model ahead of time
decreasing interpolate (which is the amount of time it buffers data) or increasing prediction (the amount of time ahead the model is drawn) both achieve the same means - drawing the model ahead of what you would see stock
edit: and both will make your experience jerkier/warpier/choppier in slightly different ways