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netest cant save you if you r using blaster unless u want to risk fuking up ur close range disc to a certain extent |
i like turtles
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fuk |
I don't partake. Not sure how many do.
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hopeful dat sn0 b dun cryn boutta cg smdh lol :jester:
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we should sticky this thread and keep track of a list of ppl in favor of hitscan weapons with low dps in tribes games
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tbh changing anything more at this point is stupid
chain is fine the way it is just keep it lt or make an new mod yourself call it lt+ or something |
we will add dare 2 that list
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i care so little about this game now im just trying to quit and move on
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i think these are both really good points, i really agree with both of these. i wouldn't mind making the cg harder to use. we probably need to buff the damage if we did this. i don't know if we should mess with the other numbers though like rate of fire or the cone spread. |
u suk chit no matta wut hung so git useta sl0rppinz o lern howta play 20yr old dedgaym smdh lol :jester:
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i thought chain cone spread was determined by the .exe and couldn't be altered via script or serverside etc
maybe im wrong i dont really know **** all about server stuff |
BulletData ChaingunBullet
{ bulletShapeName = "bullet.dts"; explosionTag = bulletExp0; expRandCycle = 3; mass = 0.05; bulletHoleIndex = 0; damageClass = 0; // 0 impact, 1, radius damageValue = 0.11; damageType = $ChaingunDamageType; aimDeflection = 0.005; muzzleVelocity = 425.0; totalTime = 1.5; inheritedVelocityScale = 1.0; isVisible = false; tracerPercentage = 1.0; tracerLength = 30; }; |
what controls the cone in that, expRandCycle? or aimDeflection? 0.0005 seems like a very very narrow cone already
i dont feel like testing idk idc ****it :shrug: |
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not entirely sure what expRandCycle is...didnt really test it. |
my guess is it's the number of sides in the cone
anyway i think snow's point about raising the skill ceiling is a good one, but changing anything in the game is a big undertaking especially something as visceral as projectile speed |
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give everyone 200 ping = 1998 fair
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