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-   -   change chaingun 2 blaster (https://www.tribalwar.com/forums/showthread.php?t=691072)

hyung 08-12-2018 19:58

you're entitled to your own opinion but i'm telling you that i don't agree with it

rotochop 08-12-2018 20:02

http://www.youtube.com/watch?v=q_d9a7SfcpI

DC. 08-12-2018 20:14

Quote:

Originally Posted by hyung (Post 18972777)
you're entitled to your own opinion but i'm telling you that i don't agree with it


ive provided quite a few positives, and you haven't really provided any negatives.


your primary reason being that you will be missing a lot with medium and long-range blaster thus rendering not a good replacement.

literally the only change that would make it so that you'd be playing with a pseudo-high ping and opsayo and stork are strongly against this. all other changes are good 2 go though

gg

Laughing-Stork 08-12-2018 21:00

Quote:

Originally Posted by DC. (Post 18972789)
ive provided quite a few positives, and you haven't really provided any negatives.


your primary reason being that you will be missing a lot with medium and long-range blaster thus rendering not a good replacement.

literally the only change that would make it so that you'd be playing with a pseudo-high ping and opsayo and stork are strongly against this. all other changes are good 2 go though

gg

You haven't provided any solid evidence that the current chaingun is OP.

You're concerned about the hit rate. How about you talk about Time To Kill. The current chaingun has a 50% slower TTK than the original. What would be wrong with decreasing the damage once again?

But then again, why does it need it? Is it too powerful in the average player's hands? Is it dominating cappers? Is the game suffering from it? I think me and meph are the only two players who use the chaingun consistently. What is the problem here?

vamp 08-12-2018 23:44

change cg to semi for long rage sniper shots

hyung 08-13-2018 00:09

after we had a pickup today i asked the server if people thought the chaingun was too strong or too weak. not a single person said it was too strong or too weak, and several people say that "it's in a good spot". snow if you really think there's a problem you really need to prove it, you can't just claim things and expect others to take your word for it. especially if you're expecting someone else to do the work for you.

as far as i can tell, most people think the chain is either fine or is underpowered.

DC. 08-13-2018 06:47

Quote:

Originally Posted by Laughing-Stork (Post 18972802)
You haven't provided any solid evidence that the current chaingun is OP.

You're concerned about the hit rate. How about you talk about Time To Kill. The current chaingun has a 50% slower TTK than the original. What would be wrong with decreasing the damage once again?

But then again, why does it need it? Is it too powerful in the average player's hands? Is it dominating cappers? Is the game suffering from it? I think me and meph are the only two players who use the chaingun consistently. What is the problem here?

TKK just reduces the effectiveness, not the difficulty

slowing down projectile speed raises the skill ceiling in a way

netset significantly reduced the skill ceiling (or if it makes you feel better, everyone significantly improved and got closer to the ceiling) so you need to counterbalance that.

why are you open to reducing the TKK further and making every other possible change to the chaingun but not reduce the projectile speed? or using blaster

DC. 08-13-2018 07:11

basically this game has become who can optimize their netsettings to the best settings versus any type of actual skill cause all the weapons r pretty much ez mode. projectile speed would overcome that unless u fukers create a script to change netest based on weapons in which case fuk u

this game was great cause of the high skill ceiling and striving to improve. now we need to keep skill ceiling low so we can stroke ppl's egos so they can pretend they r good and then compare themselves to ppl of days past.

DC. 08-13-2018 07:16

Quote:

Originally Posted by hyung (Post 18972871)
after we had a pickup today i asked the server if people thought the chaingun was too strong or too weak. not a single person said it was too strong or too weak, and several people say that "it's in a good spot". snow if you really think there's a problem you really need to prove it, you can't just claim things and expect others to take your word for it. especially if you're expecting someone else to do the work for you.

as far as i can tell, most people think the chain is either fine or is underpowered.

thanks 4 ur closed-end survey question

did u sent out a survey prior to reducing the chaingun to what it is now?

Laughing-Stork 08-13-2018 09:24

Quote:

Originally Posted by DC. (Post 18972925)
TKK just reduces the effectiveness, not the difficulty

slowing down projectile speed raises the skill ceiling in a way

netset significantly reduced the skill ceiling (or if it makes you feel better, everyone significantly improved and got closer to the ceiling) so you need to counterbalance that.

why are you open to reducing the TKK further and making every other possible change to the chaingun but not reduce the projectile speed? or using blaster

Because the balance issues of cg is not the lead but the dps.

If you change damage values, people still feel like they are using the same weapon. If you change projectile speed, you are messing with years of muscle memory.

Reducing TTK increases skill by need of better accuracy over a longer period of time. If you're issue is accuracy, we are increasing the need to be even more accurate.

Laughing-Stork 08-13-2018 15:11

Agreed

rtcll 08-13-2018 18:19

yeah I agree cg is probably in the best spot it will ever be

it's fine

stop *****ing

Flipp 08-13-2018 18:36

jfc stfu sn0 ya fukn sperg lern how 2 cg bettuh smdh lol :jester:

DC. 08-13-2018 18:42

Quote:

Originally Posted by Laughing-Stork (Post 18972932)
Because the balance issues of cg is not the lead but the dps.

wat. you were just complaining about me abusing chaingun due to a 28 ping difference in pre-1.41 and use this as an explanation as to why you weren't able to chaingun. this is wholly a lead issue, as now everyone pretty much has better than 28 ping

its fair to say that hitting a string of chaingun bullets is more difficult with lower dps but the average player is pretty accurate that it has become a stupid metric of skill which is my point.

therefore the other alternative is you leave the damage as is or increase it very slightly and increase the lead time which would reward better players for hitting harder shots more consistently while also it being impactful in terms of chasing, while the overall hit rate across the board decreases for the weapon, while the better players will stand out.

fukin with chaingun projectile speed would throw ppl off but everyone is familiar with blaster.

DC. 08-13-2018 18:52

basically my idea would negatively impact anyone who was not able to play well with higher pings. reduction in dps does not do this as effectively

queue ppl in this thread who will complain about my 32 ping a decade ago while simultaneously being completely dependent on it in order to play

hyung 08-13-2018 19:16

you're alone on an island here dude

hablamos_cítricos 08-13-2018 19:45

lol island population 3

Laughing-Stork 08-13-2018 19:51

Quote:

Originally Posted by DC. (Post 18973237)
wat. you were just complaining about me abusing chaingun due to a 28 ping difference in pre-1.41 and use this as an explanation as to why you weren't able to chaingun. this is wholly a lead issue, as now everyone pretty much has better than 28 ping

its fair to say that hitting a string of chaingun bullets is more difficult with lower dps but the average player is pretty accurate that it has become a stupid metric of skill which is my point.

therefore the other alternative is you leave the damage as is or increase it very slightly and increase the lead time which would reward better players for hitting harder shots more consistently while also it being impactful in terms of chasing, while the overall hit rate across the board decreases for the weapon, while the better players will stand out.

fukin with chaingun projectile speed would throw ppl off but everyone is familiar with blaster.

either way we are looking @ the same end result, better players being rewarded for hitting either harder or more consistent shots. Accuracy is the best metric of skill dude..how is that stupid wtf? Players hitting more shots with a bigger lead = more skilled.

once again this isn't really an issue. there aren't many dudes putting up > 20 cg kills per map. I don't even know if I've seen you use the chaingun since I started playing again.

also don't quote me on this, but if you increase the lead on the CG, dudes can up their prediction # and "sorta" get some of that lead back. not everyone is capable of chaining with these ridiculous settings, but some can.

DC. 08-13-2018 20:33

Quote:

Originally Posted by hyung (Post 18973251)
you're alone on an island here dude

agree, i am one of the only ppl currently playing who was good at this game prior to interpolate going public and was able to play with a high ping

welcome 2 2018 tribes

population on island: u me stork and 10 other ppl

it is wat it is

DC. 08-13-2018 20:34

Quote:

Originally Posted by Laughing-Stork (Post 18973277)
also don't quote me on this, but if you increase the lead on the CG, dudes can up their prediction # and "sorta" get some of that lead back. not everyone is capable of chaining with these ridiculous settings, but some can.

would this not severely fuk up discing netsettings if you attempted to optimize netset for blaster

unless u get a script to change netsettings based on weapons, but i think it would still look ****ed up.

if ppl have scripts to change netsettings based on weapon then fuk it it may be pointless


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