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-   -   1.2 notes going to test (https://www.tribalwar.com/forums/showthread.php?t=574961)

Shadow13 02-11-2009 21:22

1.2 notes going to test
 
Mythic Entertainment | Warhammer Herald

BobDlux 02-11-2009 21:40

Wow, impressive list of changes there. Big step in the right direction at least.

Rayn 02-11-2009 21:47

Quote:

Shadow Warrior
Bug Fixes:
* Steady Aim: This ability's tooltip has been updated to better reflect what this ability affects.
* Assault Stance: The Strength and Weapon Skill bonuses from Assault Stance will now stack with other Strength and Weapon Skill bonuses.
* Outrider Patrol: This ability's tooltip will now show the amount of damage done.
* Split Arrows: You can now hit keep doors with Spiral-Fletched Arrow while this Tactic is slotted.
* The bonuses from Scout, Assault, and Skirmish Stance will now stack with other bonuses.
Balance Changes:
* Eye Shot: This ability can now be used while moving.
* Fell the Weak: The build time for this ability has been reduced to 0 seconds, but the cost has been increased.
That's it? Really?

Shadow13 02-11-2009 21:51

I would have copied and pasted but way to much for my lazy ass.

Overall not happy with a lot of the class changes. But ill wait to ***** until I play it.

I just wish mythic would learn doing that many wide sweeping changes to that many classes at once is a huge mistake. It is so much harder to track down what is causing imbalance in classes when each class has 15 changes to it (cept the SW /lulz Mythic hates archers even with out stealth. NEVER again will I play an archer that mythic puts out)

JoMo 02-11-2009 22:19

Damn that's a lot of changes.

BobDlux 02-11-2009 22:43

Quote:

* When instructed to attack a target on the other side of a closed door, pets will no longer run through the door.
Thank you. I certainly hope that fixes magus/engineer pets shooting through walls as well.

Lord Elessar 02-12-2009 00:26

Domination Points!

:cheers: :cheers: :cheers:

nice fix. I hate the way zone control curently works and I hate objective trading even more. now people will have to try and take something that's defended.

Rayn 02-12-2009 08:14

This doesn't convince me to play even though I have a free subscription for 3 months from referrals (cancelled account tho) because T4 oRVR is ****ing not fun.

Could they make the zones any harder to get around? It's like trying to RvR in the ****ing Pennine Mountains. (no one RvR'd there for a reason) and it seems like my server died in a month.

Madend 02-12-2009 15:15

oh thank god, resistance stacking is getting nerfed, was just left out of patch notes

Quote:

I can confirm that the changes to resists are indeed included in 1.2, they seem to have been left off during the editing process however. We'll update the Herald first thing tomorrow, but in the meantime, the note will read something like this:

"Resistances
-Magic resistance over 40% will now experience diminishing returns. Players will receive less resistance per point of stat over the cap
-Resistances that have reached diminishing returns will be displayed in Orange text on the character sheet."
RE: 1.2 patch notes here - Warhammer Forums

JoMo 02-12-2009 15:18

Quote:

Originally Posted by Rayn (Post 14269727)
This doesn't convince me to play even though I have a free subscription for 3 months from referrals (cancelled account tho) because T4 oRVR is ****ing not fun.

Could they make the zones any harder to get around? It's like trying to RvR in the ****ing Pennine Mountains. (no one RvR'd there for a reason) and it seems like my server died in a month.

Yeah they get progressively harder to get around in. T2 keeps are super easy to get to, T3 keeps are a little harder to get to. T4 keeps require an intricate topography map.

Dark Crag is always hopping.


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