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-   -   [Official] TF2 update tomorrow 11am PST (https://www.tribalwar.com/forums/showthread.php?t=528095)

g0ds gReeN 02-13-2008 18:54

[Official] TF2 update tomorrow 11am PST
 
Steam - News

* Badlands released
* Changes to Dustbowl
o Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
o Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
o Fixed a gap behind stage 1, cap 1 house
o Fixed a high perch on stage1 cap1 house roof
o Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
o Fixed a few places where rockets/demoman pipes could pass through non-solid models
o Sealed up a gap over stage1 lower startgate
o Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
* Changes to Capture the Flag Well
o Fixed trains not starting on map spawn
o Removed cap association from red spawns that were spamming console
* Changes to Granary
o Removed spawn timing advantage from the middle (from -3 to 0)
o Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
o Fixed a few places where players could get stuck between containers and silos
o Adjusted playerclips on red container that made it appear like players were floating
* Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
* Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
* Added flamethrower "sizzle" sound when the Pyro is hitting a target
* Updated explosion debris to be a bit darker
* Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
* Added ctf_well to the default mapcycle.txt file
* Added ctf_well to the default motd.txt file
* Fixed floor tile material type
* Fixed some weapon damage info missing from TF2 game stats
* Made some small changes to the Demoman viewmodel that were causing performance problems
* Added exec'ing a .cfg file on the client when you select a class to play.
* Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
* Added server log entry for buildings destroyed by their owner
* Fixed sentry gun shadows being clipped
* Updated glass material

BWarMammoth 02-13-2008 19:28

no changes to crits, game still bad

aScotiA 02-13-2008 19:46

it says they adjusted sniper crits a little bit, but i don't really have a big problem with crits.

they help me more than hurt me :shrug:

aScotiA 02-13-2008 19:55

i'm also glad they added a 'sizzle' sound when you're hitting with the flamethrower, i have never really liked playing pyro because it's hard (for me) to tell when i'm getting a direct hit.

MonkeyHero 02-13-2008 22:45

* Added exec'ing a .cfg file on the client when you select a class to play.

That will be nice.

Ekos 02-14-2008 08:34

nice if ur a hack_r

MonkeyHero 02-14-2008 16:11

So what if I am?

scandal 02-14-2008 20:05

I was hoping the medic achievements/weapons would be released in this patch...

Grief 02-14-2008 20:13

* Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit

This could make sniper battles interesting.

Felonius 02-14-2008 20:18

200ms is a very small amount of time.

Quote:

This change is actually live right now, it was something we missed posting in last update's release notes. There aren't any changes to the sniper in this update from what you're playing right now.
It's been in the game for weeks now. The only way you'd really notice it is if you were using an alias that zoomed and instantly fired. (e.g. +attack2; wait 10; +attack)

r00fies 02-14-2008 21:06

Where'd you read that, Felonious? I'm having trouble finding it

Felonius 02-14-2008 23:01

Roofious,

Free Team Fortress 2 Update Coming Thursday *RELEASED* - Steam Users Forums

John the Jammer 02-15-2008 00:13

does this include the new map and gameplay?

Reggs 02-15-2008 03:26

Quote:

Originally Posted by John the Jammer (Post 12791896)
does this include the new map and gameplay?

Read

HypnosisFX 02-15-2008 06:15

Quote:

Originally Posted by BWarMammoth (Post 12786196)
no changes to crits, game still bad

For those who cry about crits....just stop....stop the ****ing crying already. if you get owned by one then take it like a man. cause i bet when you kill 2 peeps with your crit shot you are jumping for joy. if its a tide swinger then let it be.

Reggs 02-15-2008 06:42

Crits are a good idea. They lessen the gridlock every now and then, as do ubers.

HypnosisFX 02-15-2008 10:27

Lets get a Huge game going tonight, we meet in one server and Take over.. .Tw FTW

Electricity 02-15-2008 14:58

CRITS ARE GREAT FOR 16v16 NEWB PUBS but in competition? U KIDDING ME?

ZacH 02-15-2008 19:48

Quote:

Originally Posted by HypnosisFX (Post 12792507)
For those who cry about crits....just stop....stop the ****ing crying already. if you get owned by one then take it like a man. cause i bet when you kill 2 peeps with your crit shot you are jumping for joy. if its a tide swinger then let it be.

quite the opposite. I usually see it as a duel or fight that ended too early.

PyroTeknik 02-15-2008 21:18

Eh.
Crits steal my thunder.
Whenever I go heavy and get 10+ kills, half of those are because of a lucky crit streak. Everyone's going "<3 pyro" and I feel like I just stole someone's megahurtz.
Never been a fan of one hit kills in games, hence why I hate crits and snipers. Snipers are annoying as ****, but with snipers and spies you can predict and prevent them whereas a crit to the face comes out of ****ing nowhere and there's usually absolutely no way to react to it. I like to play pyro and it annoys the **** out of me when I'm charging a medic, he pulls out a bonesaw and crits me in the face when I should have easily won the fight (they usually die from the burns anyhow, but that's beside the point).

Anyways, crits are here to stay so there's no point *****ing about them.



I can't seem to get a good game going on the new map. Every time one team is steamrolling the other and I only get to see tiny bits of how it plays out :(


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