Get rid of the bugs at launch and I still think T2 could have been a real hit. Even with the differences in gameplay.
It's tough to make a new engine and a game at the same time. It causes just these kinds of release issues a lot of the time because the R&D elements of the engine creation creep into the scheduled polishing phase of the game, and then the publisher usually can't afford to extend the schedule...so the polish and testing that should be done doesn't occur.
The T2 team was phenomenal. If I had my wayback machine, I'd go back and work with them all again. I have never enjoyed a position or project more than working in that Dynamix building on the T2 project. Perhaps a different publisher would be nice <grin>, but that dev team was fantastic.
Anyway...I'm out for the night. Thanks for the memory lane moment...and thanks for listening. I hope I get to help make a game that attracts all of you again someday. It'd be nice to "work together" again.
It's tough to make a new engine and a game at the same time. It causes just these kinds of release issues a lot of the time because the R&D elements of the engine creation creep into the scheduled polishing phase of the game, and then the publisher usually can't afford to extend the schedule...so the polish and testing that should be done doesn't occur.
The T2 team was phenomenal. If I had my wayback machine, I'd go back and work with them all again. I have never enjoyed a position or project more than working in that Dynamix building on the T2 project. Perhaps a different publisher would be nice <grin>, but that dev team was fantastic.
Anyway...I'm out for the night. Thanks for the memory lane moment...and thanks for listening. I hope I get to help make a game that attracts all of you again someday. It'd be nice to "work together" again.
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