[1.41] Tribes AfterHope

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DiSk
05-15-2013, 15:39
I really don't think netset is that much of an advantage, as a disadvantage honestly. I think nerfing the cg is stupid, and instead netset should just be disallowed. 1.40 Cg is more than powerful enough.

HOW ABOUT WE VOTE ON IT

COME @ me stork

Laughing-Stork
05-15-2013, 16:04
7 bullet to kill nerf

Its been op for a long time

ppl are all cg and cant hit the clutch ma

it's time ppl get penalized for having poor shot selection

hyung
05-15-2013, 16:14
it takes literally one extra bullet

you can wax a dude in 5 shots and you have 100 bullets

if a home d is floating for a pass each person has to hit him less than twice

uno
05-15-2013, 16:32
7 bullet to kill nerf

Its been op for a long time

ppl are all cg and cant hit the clutch ma

it's time ppl get penalized for having poor shot selection

i would play LT if it was more disc/nade

hyung
05-15-2013, 16:35
whats nice about 2v2 or 3v3 tr is it can be played totally without chaingun without changing the way it feels

JayJay
05-15-2013, 17:02
whats nice about 2v2 or 3v3 tr is it can be played totally without chaingun without changing the way it feels

TR is pure Tribe
US BASE gives me lots of NR but still fun; BabyLT should be changed to BabyTR, no?

hyung
05-15-2013, 17:02
then how will you and segarob use happymod

Scuzzle
05-15-2013, 17:17
the thing about disallowing netset is that it's difficult to make the argument against accurate position reporting

hyung
05-15-2013, 17:19
i'm not going to block netset, i hope thats clear

shadoh210
05-15-2013, 20:03
i read this entire thread, now im going to go kill myself.

btw i have no idea what netset or interpolate/pft are but turning them on makes everyone jitter around like i'm 999ing. best hacks ever

~dickschnitzel~
05-16-2013, 01:09
interpolate & pft are always there u can't turn them on or off

Alarik
05-16-2013, 10:43
ok just to clarify - interpolate=0 means there is no interpolate (or interpolate is off), pft is the same way

these values are always on unless you turn them off and force the client to only show when server updates (hence the jerkiness) - you aren't "interpolating" or "pfting" you are turning one off, and the other may be different.

which is why turning IP OFF gives lpb's an unfair advantage, its not very jerky for us and we have exact player positioning on server uptick

The Morning Star
05-16-2013, 12:26
At first I was opposed to the cg nerf and was wondering why the games seemed more team oriented. This is not a bad thing moving forward, imo. You may not think 4 dmg per bullet is a huge nerf, but think of total damage compounded, throughout a 25 minute map without the damage being supplemented elsewhere.

If anything, games are more enjoyable this way and smarter team play is required, which I am for.

Bottom line, I don't mind the nerf, the games are better.

hyung
05-16-2013, 13:14
valuable insight

~dickschnitzel~
05-16-2013, 15:23
i like ur sig tms :lol:

Altimor
05-16-2013, 16:49
At first I was opposed to the cg nerf and was wondering why the games seemed more team oriented. This is not a bad thing moving forward, imo. You may not think 4 dmg per bullet is a huge nerf, but think of total damage compounded, throughout a 25 minute map without the damage being supplemented elsewhere.

If anything, games are more enjoyable this way and smarter team play is required, which I am for.

Bottom line, I don't mind the nerf, the games are better.

4 damage?

That's not how Tribes damage works, discs do 0.66 or something like that

Scuzzle
05-16-2013, 16:50
have we been playing with a nerf on babylt?

hyung
05-16-2013, 17:03
its so gamechanging you can't even tell its there

hyung
05-16-2013, 17:05
also sleepy it'll be hard to give you admin if you keep saying mean things to other people about me in pm

Alarik
05-16-2013, 17:17
actually u do mind the nerf
--tms