3.0.8 Patch Notes

Calamari

Veteran XV
World of Warcraft PTR 3.0.8 Patch notes - WoW Insider

W00t, DoTs will now tap mobs. No more SW:D to tap for me!

General
Achievement: The Loremaster of Kalimdor Achievement has had its quest amount reduced.
Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
Racial restrictions on mounts have now been lifted. Night elves on mechanostrider? Tauren on raptor? You're not seeing things.
Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.

PvP
Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!
Death Knight
Death Knights have access to unique death-knight only facial textures and skin tones. These can be selected at the character creation screen.
Raise Dead has now been split into two spells:
Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
Raise Ally now raises a fallen party member and has no reagent. Available at level 72.

Druid
Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
Genesis: Now works with Tranquility and Hurricane.
King of the Jungle - The Bear effect is now physical, and thus cannot be dispelled.
Nature's Grace - Now also effects Revive.
Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
Protector of the Pack: No longer changes value based on party size.
Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
Starfall will now be cancelled by any shapeshifting.
Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
Wild Growth now has a 6 second cooldown.

Hunter
Aspect of the Wild - This aspect is now raid-wide.
Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.
Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
Steady Shot: Now gains 10% of attack power as damage instead of 20%.
Viper Sting: Now drains a percentage of maximum mana.
Mage
Slow Fall is now castable on others.

Paladin
Avenging Wrath: Divine Shield, Divine Protection, and Hand of Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath.
Divine Protection: The penalty has been removed.
Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.
Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements.
Judgement of Wisdom: Now returns a percentage of base mana instead of a percentage of max mana.
Sacred Duty: Interaction with Divine Shield and Divine Protection removed, but stamina bonus increased.

Priest
Abolish Disease and Cure Disease can now be cast while in Shadowform.
Holy: Circle of Healing now has a 6 second cooldown.
Levitate is now castable on others.
Mana Burn: Now burns a percentage of maximum mana.
Shadow
Shadowform: You can now shift into Shadowform while mounted or sitting
Vampiric Embrace- Mana cost of this spell has been removed.

Rogue
Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.

Shaman
Fire Nova Totem: Now no longer generates threat.
Magma Totem: The damage and scaling has been increased and no longer generates threat.
Searing Totem (Rank 4) now does the proper damage for its rank.
Tremor Totem's duration has been increased from 2 minutes to 5 minutes.
Elemental
Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.
Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
Storm, Earth and Fire: This talent has been moved up in the tree, and it's talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%

Warlock
Drain Mana: Now drains a percentage of maximum mana.
Emberstorm: Now works with Conflagrate.
Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.

Warrior
Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge.
Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.
Titan's Grip: The hit chance penalty has been removed.

Professions

Alchemy
All flasks no longer require an alchemy lab to create.
Blacksmithing
Reduced the spell power on the Titansteel Guardian to bring it in line with its item level.
Increased the material requirements to make high level frost resistance gear created with blacksmithing.

Engineering
Engineers may now be able to properly engineer Centrifuge Constructs.

Inscription
Glyph of Death Strike has also been reduced by 50% to 1% healing per 5 Runic Power.
Glyph of Holy Light now affects friendly targets in a larger radius.
Glyph of Deterrence: Now -10 seconds instead of -20.

Leatherworking
Iceborne Belt pattern skill up range has been increased to the correct range
.
Mining
Weakened Giants and Iron Rune Sentinels can now be correctly mined.

Skinning
Increased the critical strike rating granted by ranks 5 and 6 of Master of Anatomy.
Carrion Fleshstrippers are now skinnable.

Quests
The quest, "Scare the Guano Out of Them!" now only requires 10 Darkclaw Guano, down from 15. Also, only the character that scared the bat, or their party, may now loot the guano.
Shoveltusk Meat obtained during the quest, "Shoveltusk Soup Again?" is now correctly flagged as a quest item with no sell price.
During the quest, "Scalps!", you can no longer use Ahunae's Knife to scalp kills that you aren't tapped to.
The path followed by the Har'koa's Kitten during the quest, "I Sense a Disturbance" has been improved.
Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs should no longer attempt to attack their opposite faction counterparts unless the character controlling them is first attacked.
Westguard Sergeant and Winterhoof Brave demoralizing shouts will now only affect the Winterskorn vrykul and worgs at Skorn.
Various fixes to the Queen Angerboda event during the quest, "The Slumbering King".
The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, down from 10.
Dungeons and Raids
The Obsidian Sanctum
Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.

User Interface
For additional notes on Lua and XML changes please visit the UI & Macros forum.

Items
Amberglow Signet now correctly grants Hit Rating.
Deadly Gladiator's Staff has had the Agility and Critical strike rating restored to ratios consistent with other instances of the Gladiator's Staff.
Gifts and Pledges of Adoration for the capital cities are now soulbound.
The Flag of Ownership now has only a 60sec cooldown to match the 60sec duration of the flag.
The following crafted weapons have had their stats adjusted to properly reflect their intended power: Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of Saronite Justice, Furious Saronite Beaststick, Saronite Spellblade, Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy Cobalt Quickblade, Cobalt Tenderizer
Living Lashers can now properly be skinned with Herbalism.
Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible.
Reduced the stats on the Savage Cobalt Slicer to match the weapon's level.
Some low-level rogue pvp gloves were accidentally omitted from the patch 3.0.3 update. This has been rectified.
Some neglected creatures in Icecrown have found the contents of their pockets.
Totem of Hex now correctly grants 165 spell power to Chain Lightning and Lightning Bolt, up from 85.
The white Polar Bear mount is now the proper (larger) size.

World Environment
Incapacitating Shout now has an 8 second duration.
Conquered Soul of the Blightcallers are no longer AE immune.
Corrected a raid emote in Violet Hold to display the proper creature name.
Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.
Several creatures in the Construct Quarter of Naxxramas did not have Heroic values for hit points and damage.
Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper and the zeppelin hull, an inn.

Bug Fixes
Druid: Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
Priest: Mind Flay - Fixed a bug with targeting where you would not deal damage if not facing the target while channeling.
Shaman: Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
Shaman: Lava Lash - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used.
Shaman: Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
 
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Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.
Titan's Grip: The hit chance penalty has been removed.


Are you fucking kidding me? I thought a nerf was going to be incoming for TG...this is insane. Is TG falling behind when the full raid gears up or something?

Me and our other TG warrior are usually pretty fucking close to the top...I don't think this was needed, but shit I'll take it.
 
Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.
Titan's Grip: The hit chance penalty has been removed.


Are you fucking kidding me? I thought a nerf was going to be incoming for TG...this is insane. Is TG falling behind when the full raid gears up or something?

Me and our other TG warrior are usually pretty fucking close to the top...I don't think this was needed, but shit I'll take it.

The gist of the change is that a 5% hit penalty wasn't worth being a penalty so they removed it altogether.

Nothing about fixing Toughness (Mining) r3. We'll see. ;)

Edit: Shit, undoc'd change. Toughness now increases stamina by 3/5/7/10/30/50. (Old - Increased health by 30/50/70/100/300/500).

Extra 700HP was nice. :p:
 
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Looks like Hunters didn't get nerfed.

3.1

Same with the DK and mage stuff.

[Edit] n/m coming out as undoc'd changes.

100 mount/pet achievements in. Dragonhawk for the mounts and I guess a small Elk/reindeer for the pets.
 
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Patch 3.0.8 PTR Notes Undoc'd changes

mmo-champion.com said:
Death Knight
Skills
Frost

* Icebound Fortitude now reduce all damage taken by 15% plus additional damage reduction based on Defense for 12 sec.
* Hungering Cold runic power cost lowered from 60 to 40.
* Rune Strike now deals 150% weapon damage plus {150*AP*10/10000}. (Down from 200% weapon damage plus {200*AP*10/10000}). Now causes a high amount of threat.
* Horn of Winter now generates 10 runic power. Now has a 20 seconds cooldown.


Blood

* Blood Presence now heals the Death Knight for 4% of damage dealt. (Up from 2%)
* Pestilence no longer has a cooldown.
* Dark Command range increased from 20 to 30 yards.


Talents
Blood

* Bloody Strikes now also increases the damage of Pestilence by 20/40/60%.
* Mark of Blood now lasts for 20 sec or up to 20 hits. (Old - Lasted 20 seconds, no limitation on the number of hits)
* Blood Aura now heals the party or raid members within 45 yards of the Death Knight by 2/4% of the damage they deal. (Up from 1/2%)
* Vampiric Blood now Temporarily grants the Death Knight 20% of maximum health and increases the amount of health generated through spells and effects by 50% for 20 sec. After the effect expires, the health is lost.
* Will of the Necropolis now reduces damage that would take you below 35% health by 15%.
* Heart Strike now Instantly strikes the target and his nearest ally, no longer prevents target from using haste effects.


Unholy

* Outbreak no longer affects Pestilence and now increases damage of Plague Strike and Blood Boil by 15/30/45%. (Up from 10/20/30%)
* Corpse Explosion damage has been doubled (from 220 to 443 for Rank 5). Now requires 40 runic power instead of 1 Unholy Rune and has a 5 seconds cooldown.
* Shadow of Death now lasts 25 seconds. (Down from 45 seconds)
* Night of the Dead also Also reduces the damage your pet takes from area of effect attacks by 40/70%.
* Bone Shield now reduces damage by 20%. (Down from 40%)
* Unholy Blight casting time reduced from 60 to 40 Runic Power.
 
The gist of the change is that a 5% hit penalty wasn't worth being a penalty so they removed it altogether.

Nothing about fixing Toughness (Mining) r3. We'll see. ;)

Edit: Shit, undoc'd change. Toughness now increases stamina by 3/5/7/10/30/50. (Old - Increased health by 30/50/70/100/300/500).

Extra 700HP was nice. :p:
Yeah actually when you look at it it's not that big of a deal because anyone with even average gear is over 360 hit. But it is going to allow people to drop some hit...so I guess it's not that big of a deal beyond the amount of Crit/AP etc we can gain in place of hit.

The other change I also misinterpreted. I believe it's going to be like Sudden Death. So every time you BT HS or WW you have a x% chance to proc Bloodsurge...it's not going to be on crits. This is just going to make our rotation a little more involved I guess...we'll probably have to allow a GCD in between BT and WW so we don't waste Bsurge procs.

So I don't think we're going to see a huge increase in DPS...maybe slightly and potentially significant if we get some RNG but meh.

I wish they'd give Arms some love...no point of bringing an Arms warrior to a raid right now unless you don't have a feral druid or a rogue for some reason.
 
Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.
Titan's Grip: The hit chance penalty has been removed.


Are you fucking kidding me? I thought a nerf was going to be incoming for TG...this is insane. Is TG falling behind when the full raid gears up or something?

Me and our other TG warrior are usually pretty fucking close to the top...I don't think this was needed, but shit I'll take it.

3/3 Bloodsurge gives a 20% to proc instant Slam when using HS, BT or WW.

http://talent.mmo-champion.com/?war...25000005510312053120501351&glyph=080621020104

Meh.
 
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Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.

People were QQ'ing that much over attacking through shield with Prot talents? Or were people going Prot just to get to that and throwing the rest in Ret so they can smash faces for 12 seconds with complete immunity and impunity?
 
People were QQ'ing that much over attacking through shield with Prot talents? Or were people going Prot just to get to that and throwing the rest in Ret so they can smash faces for 12 seconds with complete immunity and impunity?

I think the issue is that our damaging abilities are insta-cast and reducing our attack speed didn't do much to reduce our damage output. This change will be a flat 50% damage reduction.
 
Where does it hint at that anywhere? If it's true that's bad ass, I want to play with my friends on another realm..

In the patch notes linked...

The quoted changes in the OP is not the full text of the patch notes.

General
Players may now create death knights on any realm once they reach level 55.

E: Scratch that, not true, vague wording on something that is already established.
 
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I think the issue is that our damaging abilities are insta-cast and reducing our attack speed didn't do much to reduce our damage output. This change will be a flat 50% damage reduction.

So all Sacred Duty will do is increase stamina? May not be a bad thing, depends on how much we get. DK creation change will be nice, being able to make a DK anywhere as long as you have a 55 anywhere. As it stands you can only make one on a realm you have a lvl 55 and only one per realm. Glad all my DK toons are unplayed placeholders though, I can take advantage of the new skins/faces without paying for it.
 
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