[Bug: Editor] No directional arrow for spotlights

BitRaiser

Veteran X
There seems to be no indecator arrow to let you know which way your spotlights are pointing. Needless to say, this makes it rather tough to line the suckers up right!
 
Click on the spotlight in a viewport.
Right click on the window bar of the viewport you've got the spotlight highlighted in.
Select Actors>Radii View.

This will turn on the radius view for all actors, not just spotlights. For spotlights, the Lighting>LightRadius determines how far the spotlight will shine, and the Lighting>LightCone determines how wide it will be.
 
Shlick. Thanks.

Heehee... this beats my work around of lining the light up with a static mesh light, setting the mesh to face in the same direction as the default spot, then rotating both of them at once. ;)
 
If you click the Lock To Selected Actor button and then click on the spotlight, the camera will move and rotate the face the same direction the spotlight is facing. You can then move your view and the spotlight will move with it. Just click the button again to "disengage" from the spotlight.

Makes lining up spotlights and sunlights a lot easier.
 
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