[RELEASE] T2c & Q3 Hitsound for T:V

cool, is there anyway to use different sounds for hitting different things?For example turrets plays one sound an another for teammates?
 
how do u put another sound there? like in T2...there was a script that enabled the "Classic" sounds and u could use a "slap" a cat meow, or a coin or some shit...
 
I changed the hit sound to a gui sound thats alot better awhile back in my t1 sound change pack...
http://www.tribalwar.com/forums/showthread.php?t=331750&highlight=t1+sound+mod
You may like it, checkit...

Or you can just do this - replace the sHitnoise block in soundeffects.ini with this:
Code:
[sHitNoise]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_watched2',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
 
i'll give it a go, but dont quote code, the code tag breaks apart some of the text which would break some unsuspecting tw ini editor's program.

use quotes instead.
 
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