[BUG] Mapping Bounds

Random150

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Veteran X
[TVEd] Mapping Bounds

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The above is a picture taken ingame of a map I'm working on. I have made the map 1024x1024 uu which appears to be the max size for TV. I started using a prefabed map and just extended all the properties. This map worked find and displayed the sky fine. I extended it to increased size and map started to fail visibily. There is a section in the sky that fails to render, while the top of the sky renders. Any Ideas why it does this?
 
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Make sure you have a ZoneInfo in the level with the following properties;
bClearToFogColor True
bClipToDistanceFog True
bDistanceFog True

ZoneLight>DistanceFogColor set to something that resembles the bottom of the skybox texture.

Also 1024x1024 doesn't sound right at all. Most of the TV maps are may times larger than that. Heavy armour is 210 units tall, for example.

Also, please don't post problems with your own maps or the editor as bugs.

EDIT: Oh, and make sure the wall textures of your main area have their Fake Backdrop flag checked.
 
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