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1.0.1(63446)
Crash Time: 11/04/04 21:17:05
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2432 MHz with 767MB RAM
Video: RADEON 9800 PRO (6483)
TV Build Number: 63446
ReadFile beyond EOF 0+4/0
History: ULinkerLoad::Serialize <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::LoadPackage <- Process_Native_Func <- UObject::CallFunction [SCRIPT='Gameplay.SkinInfo.loadAllSkins' OBJ='None'] <- UObject::execClassContext [(ModeCTF MP-Fort.ModeCTF0 @ Function Gameplay.GameInfo.PostBeginPlay : 00B6)] <- UObject::CallFunction [SCRIPT='Gameplay.GameInfo.PostBeginPlay' OBJ='ModeCTF0'] <- UObject::CallFunction [SCRIPT='Gameplay.MultiplayerGameInfo.PostBeginPlay' OBJ='ModeCTF0'] <- UObject:rocessEvent [Function Gameplay.ModeInfo.PostBeginPlay() on ModeCTF MP-Fort.ModeCTF0] <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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This is the error message I receive whenever I try to join/host a server. This has only started happening recently however and the singleplayer side of the game runs great.
I thought I'd simply need to reinstall the game. So I did and made sure all configuration files were deleted too. Yet still no luck :\
I think I saw someone with a similar problem, but whether a fix was found I do not know. Can anyone help please? I'm having T:V Multiplayer withdraw symptoms.
BTW: My system specs is pretty much in the error report.
1.0.1(63446)
Crash Time: 11/04/04 21:17:05
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2432 MHz with 767MB RAM
Video: RADEON 9800 PRO (6483)
TV Build Number: 63446
ReadFile beyond EOF 0+4/0
History: ULinkerLoad::Serialize <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::LoadPackage <- Process_Native_Func <- UObject::CallFunction [SCRIPT='Gameplay.SkinInfo.loadAllSkins' OBJ='None'] <- UObject::execClassContext [(ModeCTF MP-Fort.ModeCTF0 @ Function Gameplay.GameInfo.PostBeginPlay : 00B6)] <- UObject::CallFunction [SCRIPT='Gameplay.GameInfo.PostBeginPlay' OBJ='ModeCTF0'] <- UObject::CallFunction [SCRIPT='Gameplay.MultiplayerGameInfo.PostBeginPlay' OBJ='ModeCTF0'] <- UObject:rocessEvent [Function Gameplay.ModeInfo.PostBeginPlay() on ModeCTF MP-Fort.ModeCTF0] <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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This is the error message I receive whenever I try to join/host a server. This has only started happening recently however and the singleplayer side of the game runs great.
I thought I'd simply need to reinstall the game. So I did and made sure all configuration files were deleted too. Yet still no luck :\
I think I saw someone with a similar problem, but whether a fix was found I do not know. Can anyone help please? I'm having T:V Multiplayer withdraw symptoms.
BTW: My system specs is pretty much in the error report.