Bodo Riffer
Veteran X
Are there any documents that explain how to make any script for T:V?
The developer package for T:V in my point of view lacks of any real documentation. There are some rare comments in the source, but an overview which classes extends which other and for which porposes would not only be nice. And whats the difference between the UT und TV directorys in the package?
Maybe an experienced scripters could create a little tutorial? Something little like the nice PingHUD or FlagHUD would be very nice. A well documented howto could explain a lot and gives the rest of us much of help for further works. Even the source code of some of these would help a lot.
I must say I am doomed by the information fragments given by the developers.
Further questions are:
Which additional tools should I have to build some scripts for T:V.
Someone suggested WOTgreal to edit the sources. What do I need else? UCC.exe in the bin is the compiler, right? Has the TVed something useful in it for scripting only? What ever I do in it - browsing classes, loading maps - the UnrealScript editor is always empty?
The developer package for T:V in my point of view lacks of any real documentation. There are some rare comments in the source, but an overview which classes extends which other and for which porposes would not only be nice. And whats the difference between the UT und TV directorys in the package?
Maybe an experienced scripters could create a little tutorial? Something little like the nice PingHUD or FlagHUD would be very nice. A well documented howto could explain a lot and gives the rest of us much of help for further works. Even the source code of some of these would help a lot.
I must say I am doomed by the information fragments given by the developers.
Further questions are:
Which additional tools should I have to build some scripts for T:V.
Someone suggested WOTgreal to edit the sources. What do I need else? UCC.exe in the bin is the compiler, right? Has the TVed something useful in it for scripting only? What ever I do in it - browsing classes, loading maps - the UnrealScript editor is always empty?
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