I'm working on a terrain map here (just terrain ATM, no static meshes or BSPs beyond the OOB and "world" box) that works fine on my machine, but when I sent to to a buddy for him to snoop it, he gets this error:
Anyone have thoughts on what this could be? The only imported texture is the heightmap itself and that's stashed in myLevel.
Access Violation caused General protection fault!
History: ATerrainInfo::CombineLayerWeights <- ATerrainInfo::Update <- ATerrainInfo::CheckComputeDataOnLoad <- ATerrainInfo::ComputeVisibility <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- PrecacheRenderData <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Upd
Anyone have thoughts on what this could be? The only imported texture is the heightmap itself and that's stashed in myLevel.