shadowwolf
Veteran X
Note: Thread is getting fairly long, I posted a more evolved idea near the end of this thread but for the benefit for those of you who are reaching for the "reply" button, and the guys at Irrational reading through mountains of feedback, I quoted it again at the end of this post.
First, I want to say that in my opinion, the grapple is what makes T:V, it's what the jetpack was to Tribes 1. If you put your mind to it, you can use it almost anywhere and it will help you out. Couple things, I consider myself a grapple monkey and I hardly ever run out of ammo, and with the experience I have thus far, I'd have to say that should be kept as is.
Alright my only gripe is how the grapple handles itself, it's a little buggy, it's not always consistent when you wrap around objects, and whether or not these objects will break it (I'm attributing this to bugs, and not a decision decision). However, what would make me tingle, and your eternal slave T:V Devs, is if the rope would be a lot harder to break. Secondly, if the rope starts to wrap around an item, make it harder to reel yourself in, or impossible.
It would be really really awesome if you could make the rope wrap around multiple objects and surfaces, but the code for that is most likely involved. I'm not sure if this is feasible, or warranted, as its very possible I'm overlooking some key facets here but at the very least, improving the rope's strength is what I'm advocating for. If the rope can withstand greater tension, it will be used more often and in situations where people have greater speed. Ultimately, making it behave exactly like a real rope in all possible circumstances would be my dream, but I doubt that's possible.
Second (less important) suggestion is to extend the length of the grapples reach, I often find myself skiing over some terrain wishing that I could grapple the ground below me as to send me into a power and graceful downward arc directly onto the next slope, and releasing at just the right moment giving me extra momentum. I don't see how a longer grapple would hurt gameplay as you can only use it effectively over open terrain, the extra 50 feet will be useless in all but these circumstances. If people using the grapple to return flags at greater distances than intended, maybe make it impossible to drag a flag back to you if its further than for example, 50 feet and the total distance the rope can travel would be 100 feet.
Anyway, thoughts, suggestions, comments, flames?
First, I want to say that in my opinion, the grapple is what makes T:V, it's what the jetpack was to Tribes 1. If you put your mind to it, you can use it almost anywhere and it will help you out. Couple things, I consider myself a grapple monkey and I hardly ever run out of ammo, and with the experience I have thus far, I'd have to say that should be kept as is.
Alright my only gripe is how the grapple handles itself, it's a little buggy, it's not always consistent when you wrap around objects, and whether or not these objects will break it (I'm attributing this to bugs, and not a decision decision). However, what would make me tingle, and your eternal slave T:V Devs, is if the rope would be a lot harder to break. Secondly, if the rope starts to wrap around an item, make it harder to reel yourself in, or impossible.
It would be really really awesome if you could make the rope wrap around multiple objects and surfaces, but the code for that is most likely involved. I'm not sure if this is feasible, or warranted, as its very possible I'm overlooking some key facets here but at the very least, improving the rope's strength is what I'm advocating for. If the rope can withstand greater tension, it will be used more often and in situations where people have greater speed. Ultimately, making it behave exactly like a real rope in all possible circumstances would be my dream, but I doubt that's possible.
Second (less important) suggestion is to extend the length of the grapples reach, I often find myself skiing over some terrain wishing that I could grapple the ground below me as to send me into a power and graceful downward arc directly onto the next slope, and releasing at just the right moment giving me extra momentum. I don't see how a longer grapple would hurt gameplay as you can only use it effectively over open terrain, the extra 50 feet will be useless in all but these circumstances. If people using the grapple to return flags at greater distances than intended, maybe make it impossible to drag a flag back to you if its further than for example, 50 feet and the total distance the rope can travel would be 100 feet.
Anyway, thoughts, suggestions, comments, flames?
shad said this further on in the thread
If you coded the grapple like this, I think it would be feasible, although it's entirely dependent on how the engine works, so all of this is purely speculation.
If the rope is straight, calculate the length of the rope, the velocity of the object on the other end, it's weight, and the speed at which it is travelling. Think up a formula that will fairly deduct health over time.
If the rope is bent, then calculate the angle of the vertice touching it, factor in what I mentioned above + the angle and have it deduct an appropriate amount of health, figure out a formula to do that.
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