[bug] crashing to desktop

Kingky

Veteran X
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Crash Time: 08/28/04 19:37:52

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2140 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5200 (6176)

TV Build Number: 59407

Access Violation caused General protection fault!

History: FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterialSP <- FCanvasUtil::Flush <- UCanvas::DrawTextJustified <- IGUIStyles::DrawText <- UGUIList::DrawItem <- UGUIVertList::Draw <- GUIMultiComponent::Draw <- GUIMultiComponent::Draw <- UGUIListBox::Draw <- GUIMultiComponent::Draw <- GUIMultiComponent::Draw <- GUIMultiComponent::Draw <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop



sorry if this isnt the info you want.. its the info on the critical error box... playing or clicking the interface causes me to crash to my desktop... occasionally my computer reboots.. but i think that is a different critical error
 
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Crash Time: 08/28/04 21:37:42

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2140 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5200 (6176)

TV Build Number: 59407

Access Violation caused General protection fault!

History: FBspDrawList::Render <- RenderSolidScenePass <- RenderSolidScenePasses <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop



this is starting to suck more and more
 
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