Tribes, and most other computer games, has almost always used a Ladder competition system. TWL has just introduced their power ranking system. There have been occasional (largely unsuccessfully) leagues.
What would it take to have a successful league? How should it be run? What would you want to see?
A couple of real world examples of Leagues:
English Soccer Leagues - There are different divisions, based on team quality. 1st (premier), 2nd, and 3rd divisions. If you win your division you can be moved up to the next higher division. If you loose you can be relegated to the next lower division.
US Baseball Leagues - Again there are different quality based divisions, but the rights to players are owned by the major league teams. Players move up and down thru the divisions, but stay with their organization - So the Dodgers would put new players on one of their Single-A teams (like the Vero Beach Dodgers, or the South Georgia Waves), then they move them up to the Jacksonville Suns in Double-A, then up to the Las Vegas 51s in Triple-A, and finally up to the Majors in LA. Hockey is the only other league that I know of which works at all like this, and it's much less restrictive than Baseball is.
College Basketball - This is an interesting model, because a few hundred teams form small regional leagues which provide them with about 3/4 of their season's schedule. The team is then responsible for scheduling the rest of their games for the season. According to ESPN there are 32 NCAA conferences worthy of tracking. They range from heavyweights like the ACC to minor conferences like the Big Sky. At the end of the year a selection committee picks the best 64 teams (the 65th team thing is a joke) and they have the NCAA tournament. Another committee picks the next best 64 and they have the ACC tournament. Something like this could be an interesting model for a computer game league.
So there's a bunch of option (not all of them, by any means). I have no idea what would work the best, My goal is just to start some conversation.
What would it take to have a successful league? How should it be run? What would you want to see?
A couple of real world examples of Leagues:
English Soccer Leagues - There are different divisions, based on team quality. 1st (premier), 2nd, and 3rd divisions. If you win your division you can be moved up to the next higher division. If you loose you can be relegated to the next lower division.
US Baseball Leagues - Again there are different quality based divisions, but the rights to players are owned by the major league teams. Players move up and down thru the divisions, but stay with their organization - So the Dodgers would put new players on one of their Single-A teams (like the Vero Beach Dodgers, or the South Georgia Waves), then they move them up to the Jacksonville Suns in Double-A, then up to the Las Vegas 51s in Triple-A, and finally up to the Majors in LA. Hockey is the only other league that I know of which works at all like this, and it's much less restrictive than Baseball is.
College Basketball - This is an interesting model, because a few hundred teams form small regional leagues which provide them with about 3/4 of their season's schedule. The team is then responsible for scheduling the rest of their games for the season. According to ESPN there are 32 NCAA conferences worthy of tracking. They range from heavyweights like the ACC to minor conferences like the Big Sky. At the end of the year a selection committee picks the best 64 teams (the 65th team thing is a joke) and they have the NCAA tournament. Another committee picks the next best 64 and they have the ACC tournament. Something like this could be an interesting model for a computer game league.
So there's a bunch of option (not all of them, by any means). I have no idea what would work the best, My goal is just to start some conversation.
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