I thought of random maps in the 'evolving CTF' thread, and the more I think of it, the more I like it. Random maps are the key to 100% replayability. Just take a look at any of the Age of Empires series: basically it's just 'build a lot of troops quickly and rush the enemy'. The reason people kept playing was the variety of the maps: always a new situation with new solutions.
The idea is simple: when a mission is over, the server - instead of loading a pre-made map - generates a new one, following some basic rules (especially in terms of base placement).
Only problem with random maps is the gametype they could be played on. CTF is incompatible with random maps, since random bases placed on a random terrain would almost always end up in unbalanced gameplay.
Basically, the key to the success of random maps is in the relationship of teams and terrain. Gametypes that practically have no teams like Deathmatch, Hunters and Rabbit, or types without bases like Team Rabbit are an obvious solution. If there will be bases, than you should make sure that teams don't have permanent bases. This enables C&H for random map play.
Unfortunately, none of these gametypes is very popular (except Team Rabbit). So, it's up to us to think of gametypes that could be used with random maps. The first idea that would be good IMO:
I'm sure there are a lot of other ideas. Please feel free to post yours.
The idea is simple: when a mission is over, the server - instead of loading a pre-made map - generates a new one, following some basic rules (especially in terms of base placement).
Only problem with random maps is the gametype they could be played on. CTF is incompatible with random maps, since random bases placed on a random terrain would almost always end up in unbalanced gameplay.
Basically, the key to the success of random maps is in the relationship of teams and terrain. Gametypes that practically have no teams like Deathmatch, Hunters and Rabbit, or types without bases like Team Rabbit are an obvious solution. If there will be bases, than you should make sure that teams don't have permanent bases. This enables C&H for random map play.
Unfortunately, none of these gametypes is very popular (except Team Rabbit). So, it's up to us to think of gametypes that could be used with random maps. The first idea that would be good IMO:
Even though there could be permanent bases here, there is enough randomness that it gets irrelevant.Roadkill(er) said:If you want a find the flag type CTF -- spawn all players in relative center of map, with a huge forcefeild (though see through) running the length of the map, seperating teams. Every player has a flag. Everyone has 15-60 seconds to run to any position he or she wants. Then the server respawns every player at base camp (or regualr map spawn points), and forcefeild is removed. One player from each team has been randomly chosen, and wherever they were when time was up, the flag sits. CTFR -Capture the Flag Random.
I'm sure there are a lot of other ideas. Please feel free to post yours.