Sir Lucius
Veteran XX
I never seem to have enough binds. I guess I'll base this off of tribes2's fast fav, it was a pretty good basic system and got the job done. I guess one of its probablems was all the varity. Instead of just 1 grenade there were 3, then you had 2 turrents and 5 changable turrets or whatever the number was. I really had trouble choosing what kind of combination I wanted, and when you throw in the packs things get complicated. Granted tribes2 offered a modifier key for grenades and packs, but the problem was ctrl is just too far away. To change favs I'd usually take my hand off the mouse and hit the numpad. At this time I don't want to be moving my left hand for favs. They're supposed to be fast after all.
So now I propose solutions to my problem. I never got into scripting, so it's never something I've done (should have made more requests I suppose), but I think it'd be nice to page over your favs using the +- on the numpad or the /* or -* or whatever. That way you could add new pages and have all the load outs you need. Something like - goes forward a page, * goes back a page, /# goes to that page. Something like that. Doesn't change the system any, only adds to it. In fact, it's probably already been done in someone's script.
Next there's a number input system. In that you could input a string of numbers and have a compleatly customized loadout on the fly. This isn't really as good as fast favs as far as speed, but it's a much faster way to input a custom one than editing a cs file, or selecting everything manually.
3 armors
Let's just 9 packs for the sake of saying it.
And let's say 8 weapons for the hell of it also.
This system would be for the truly expirenced only. They'd have to know exactally what number represented what weapon:
11123
The above string code is broken into 3 parts. Armor, pack, weapons. This idea is almost compleatly worthless as with the time it takes to type anything. It's kind of like dialing a phonenumber to get your loadout. But on the other hand, it allows flexibility for those who want to cover the vast majority of the arsenal.
And ofcourse there are other solutions. Moving the modifier key closer for instance.
Anyways, just some thoughts on fast favs.
So now I propose solutions to my problem. I never got into scripting, so it's never something I've done (should have made more requests I suppose), but I think it'd be nice to page over your favs using the +- on the numpad or the /* or -* or whatever. That way you could add new pages and have all the load outs you need. Something like - goes forward a page, * goes back a page, /# goes to that page. Something like that. Doesn't change the system any, only adds to it. In fact, it's probably already been done in someone's script.
Next there's a number input system. In that you could input a string of numbers and have a compleatly customized loadout on the fly. This isn't really as good as fast favs as far as speed, but it's a much faster way to input a custom one than editing a cs file, or selecting everything manually.
3 armors
Let's just 9 packs for the sake of saying it.
And let's say 8 weapons for the hell of it also.
This system would be for the truly expirenced only. They'd have to know exactally what number represented what weapon:
11123
The above string code is broken into 3 parts. Armor, pack, weapons. This idea is almost compleatly worthless as with the time it takes to type anything. It's kind of like dialing a phonenumber to get your loadout. But on the other hand, it allows flexibility for those who want to cover the vast majority of the arsenal.
And ofcourse there are other solutions. Moving the modifier key closer for instance.
Anyways, just some thoughts on fast favs.