T:V must have a tremendous and very in-depth design document. Just consider T1 and T2; the inventory system and the way the items interacted, alongside the built in tools the player is provided, such as zoom, the command map, the flag waypoints...
I'm sure most of it can be simplified and streamlined, but even then, we've barely scratched the surface.
Here is my list of what we know:
1. Running is "analog". Meaning you run downhill, you run faster. Run uphill, you run slower.
2. Skiing has no speed-cap.
3. Light is super light, medium is light, and heavy is heavier.
4. There is the Rocket Pod.
5. The sniper rifle now has ammo requirements.
6. There is a grenade launcher, chaingun and disc launcher.
7. The blaster is likely an energy shotgun.
8. The plasma gun is likely replaced by a flamethrower called the burner.
9. There is a rover.
10. There might be a jump-tank (viewed from concept, nothing more.)
11. There might be a mortar (viewed from concept, nothing more.)
12. All packs have passive and active functions.
13. All packs have p-enery (pack only energy) that is unrelated to j-energy (jetpack energy).
14. The energy pack is just the same as the old one, except has a passive ability activatable when p-energy is full, which causes a small boot in movement.
15. The repair pack.
16. There will be CTF.
17. There are three tribes.
18. There are other packs, as yet unrevealed.
19. There might be other weapons, as yet unrevealed.
20. There is a SP campaign with multiple characters played out in a chapter by chapter format.
21. The female lead is named Julia.
22. There will be IFF signals.
23. There won't be a missile launcher or shocklance.
24. No derms.
25. No T2 style flag waypoints.
26. The HUD will be somehow customizable.
We know nothing else, and that means we know very little, because those 26 facts are only a tiny smattering of the knowledge one could distill from the design of a Tribes game.
A year left to go; they still have a LOT to tell us.
I'm sure I left some points out. So add your own to the list. What do we know about T:V? I'm sure it is very little compared to what we don't know.
Some quick ones come to mind:
Waypoints.
Command map.
Air vehicles.
The tank?
Flag pointers.
Weapons.
Packs.
Gametypes.
Recordings.
Options.
Single-player (EVERYTHING).
And all the nuances involved in those things.
I'm sure most of it can be simplified and streamlined, but even then, we've barely scratched the surface.
Here is my list of what we know:
1. Running is "analog". Meaning you run downhill, you run faster. Run uphill, you run slower.
2. Skiing has no speed-cap.
3. Light is super light, medium is light, and heavy is heavier.
4. There is the Rocket Pod.
5. The sniper rifle now has ammo requirements.
6. There is a grenade launcher, chaingun and disc launcher.
7. The blaster is likely an energy shotgun.
8. The plasma gun is likely replaced by a flamethrower called the burner.
9. There is a rover.
10. There might be a jump-tank (viewed from concept, nothing more.)
11. There might be a mortar (viewed from concept, nothing more.)
12. All packs have passive and active functions.
13. All packs have p-enery (pack only energy) that is unrelated to j-energy (jetpack energy).
14. The energy pack is just the same as the old one, except has a passive ability activatable when p-energy is full, which causes a small boot in movement.
15. The repair pack.
16. There will be CTF.
17. There are three tribes.
18. There are other packs, as yet unrevealed.
19. There might be other weapons, as yet unrevealed.
20. There is a SP campaign with multiple characters played out in a chapter by chapter format.
21. The female lead is named Julia.
22. There will be IFF signals.
23. There won't be a missile launcher or shocklance.
24. No derms.
25. No T2 style flag waypoints.
26. The HUD will be somehow customizable.
We know nothing else, and that means we know very little, because those 26 facts are only a tiny smattering of the knowledge one could distill from the design of a Tribes game.
A year left to go; they still have a LOT to tell us.
I'm sure I left some points out. So add your own to the list. What do we know about T:V? I'm sure it is very little compared to what we don't know.
Some quick ones come to mind:
Waypoints.
Command map.
Air vehicles.
The tank?
Flag pointers.
Weapons.
Packs.
Gametypes.
Recordings.
Options.
Single-player (EVERYTHING).
And all the nuances involved in those things.