Modern shooters on the market nowadays usually are more realistic when it coems to their weapons. When a weapon runs out of ammunition in a clip, the player ejects the clip and puts in a new one. Will this be implemented into Tribes: Vengeance? Looking at some of the screenshots, it looks as if the Disc launcher has a 'ring' where the player would pull out an empty 'clip'. This is how I think it would go:
Player has Disc with 15 rounds(discs) total
5 rounds(discs) per 'clip'
Every time 5 rounds are fired, an animation occurs, showing the player pull out the spent clip, and slapping in a fresh one, full of blue plates of death.
During the reloading period, the player cannot fire, but can change weapon if need be.
So any way, just wondering if reloading would be implemented, and to what weapons this would be applied to.
Player has Disc with 15 rounds(discs) total
5 rounds(discs) per 'clip'
Every time 5 rounds are fired, an animation occurs, showing the player pull out the spent clip, and slapping in a fresh one, full of blue plates of death.
During the reloading period, the player cannot fire, but can change weapon if need be.
So any way, just wondering if reloading would be implemented, and to what weapons this would be applied to.