Adam 'Menzo' Kahn again showed his love for TribalWar by sending us the unaltered super <a href="http://www.tribalwar.com/media/index.php?catid=55">high resolution</a> images from the latest <a href=http://www.gamespot.com>GameSpot</a> article.
He also forwarded us the exact quotes about the sniper rifle and two packs in order to try and alleviate any concerns and clarify misconceptions.
He also forwarded us the exact quotes about the sniper rifle and two packs in order to try and alleviate any concerns and clarify misconceptions.
PACKS:
All armors can carry additional upgrade "packs" to enhance their battlefield abilities. All packs have passive and active effects. Simply having a pack equipped provides a benefit. You can also trigger additional related powers at strategic moments.
Packs run off their own internal charge which regenerates over time, and are not linked to the suit's energy. They are worn on the hips, and can be seen from the front or back. Among the most commonly used are:
ENERGY PACK
This pack contains a small auxiliary power plant which recharges armor energy faster than normal when worn. Increased energy recharge leads to greater mobility and speed, higher flight ceiling, and increased effectiveness of energy weapons.
The auxiliary energy can also be force-dumped through the jetpack to provide a sharp acceleration boost in the direction the armor is facing. This lets you suddenly change direction, can help with braking (face backwards along your current trajectory and hit it), or provide a boost to help you crest a tall hill. The boost is not as powerful as the disc-jump maneuver, but it doesn't blow your feet off either.
REPAIR PACK
When equipped the repair pack manufactures nanorgs that regenerate both armor and user at a slow but constant rate. This effectively extends longevity, but requires the user to plan strategic withdrawals from combat, because it's not invulnerability.
When the pack is at full capacity, a small blast of energy disperses the nanorgs in a radius around the armor. The tiny repair machines will begin to work on any friendly object within that field (the same way a health kit works). Players can start repairs on a damaged object, then move on to another one while the repairs complete. Passing friendlies can move near the repairing armor to get some healing, without the repairing player having to target them specifically.
Sniper Rifle:
The sniper rifle is a single-shot direct-fire weapon that launches a projectile along a superheated beam of energy to deliver critical shots across amazing range. The rifle burns all available armor energy when firing, using it to make the projectile travel faster. The more energy used per shot, the harder the projectile hits, doing more damage. Firing the sniper rifle creates a highly visible trail of energy, so change locations after every shot.