Sir Lucius
Veteran XX
Well that was a while ago, but one point of the single player campaign was to teach players how to use everything that will be in multiplayer. Well then if the multiplayer wasn't even done how did they do they single player levels? I suppose they had a rough plan with all major features they wanted to include, but I guess that also means it's pretty pointless to discuss anything innovative anymore.
That makes me feel dead inside, so here's an idea for a new section in tribalwar -- A mod developers page. Here's how it works: Traditionally if a mod team needed people they would post about it on a forum or get it listed as a news item. The big problem with this is that you don't get constant press, it's harder to find people. If you're building a team from nothing and all you have to go on is an idea people may consider it a high risk and not get involved. But there still may be people who want to get involved in projects nonetheless.
So I suggest creating a tribalwar modification resume page where people submit portfolios and then can flag if they're looking for work. You would basically check off your areas of expertise for easy search and sort such as: coder, skins, models, textures, huds, scripting, sounds, music, webmaster, etc. Then you could show some work via links. Other projects you've done, scripts you've written, skins you've created, and so on. Maybe even have a referal/rating system. Teams looking for people would have a wide variety to choose from, have people who were actually willing to help, and the ability to judge their skills.
The next step involves contact. If someone is listed as available, and they have high quality work, they will be a target of many projects. So then it is up to the lead devs of these projects to give them the best presentation they can to get them to join their team. It would work though a notification system, like private messages I guess. Tribalwar would have a mod page, with the current mods in development that are registared with the system. Each mod's page would show who the offical team members are, a description of the mod, and perhapes a progress bar and screenshots. Maybe include prototype links to the RDB. A person in the portfolio database would recieve the project invitation with the mod overview and a personal message from the lead dev and could decline working on the project, they could accept being on mod team (which would automatically add them to the mod status page), or they could reply they are interested (meaning they would like more information, but are not ready to join the team. They could accept or decline any time thereafter). A mod with high progress, a good team, or nice screenshots will be more likely sucessful than one that's just an idea and no team at all.
The portfolio database I would leave open to anyone who wants to submit. Even someone with sub-par skills deserves a chance to be picked for a team, they could learn something even if they are only picked out of desperation. The actual project page itself should also be open to anyone I think, but I worry about poor/dead projects clogging up the system. I'm sure yogi could do a clean sweep program or something to take care of it, and admins would have to keep a close eye to get clear out prank projects or non related material.
Anyways, this system promotes the production of quality minor mods and total coversions. Someone with a good reprutation or someone with preexisting, quality skills will be more likely to gain others of high abilities and promote the sucess of a quality mod overall. People with poorer skills will be less likely to gain the top quality people, but will still be able to pick from the lower skilled people which will result in a good learning expirence for all.
This may result in a cluster fuck of mods no one ever plays, but who knows, it may turn out a counter-strike and you know how much the weasel would like to have sex with that.
That makes me feel dead inside, so here's an idea for a new section in tribalwar -- A mod developers page. Here's how it works: Traditionally if a mod team needed people they would post about it on a forum or get it listed as a news item. The big problem with this is that you don't get constant press, it's harder to find people. If you're building a team from nothing and all you have to go on is an idea people may consider it a high risk and not get involved. But there still may be people who want to get involved in projects nonetheless.
So I suggest creating a tribalwar modification resume page where people submit portfolios and then can flag if they're looking for work. You would basically check off your areas of expertise for easy search and sort such as: coder, skins, models, textures, huds, scripting, sounds, music, webmaster, etc. Then you could show some work via links. Other projects you've done, scripts you've written, skins you've created, and so on. Maybe even have a referal/rating system. Teams looking for people would have a wide variety to choose from, have people who were actually willing to help, and the ability to judge their skills.
The next step involves contact. If someone is listed as available, and they have high quality work, they will be a target of many projects. So then it is up to the lead devs of these projects to give them the best presentation they can to get them to join their team. It would work though a notification system, like private messages I guess. Tribalwar would have a mod page, with the current mods in development that are registared with the system. Each mod's page would show who the offical team members are, a description of the mod, and perhapes a progress bar and screenshots. Maybe include prototype links to the RDB. A person in the portfolio database would recieve the project invitation with the mod overview and a personal message from the lead dev and could decline working on the project, they could accept being on mod team (which would automatically add them to the mod status page), or they could reply they are interested (meaning they would like more information, but are not ready to join the team. They could accept or decline any time thereafter). A mod with high progress, a good team, or nice screenshots will be more likely sucessful than one that's just an idea and no team at all.
The portfolio database I would leave open to anyone who wants to submit. Even someone with sub-par skills deserves a chance to be picked for a team, they could learn something even if they are only picked out of desperation. The actual project page itself should also be open to anyone I think, but I worry about poor/dead projects clogging up the system. I'm sure yogi could do a clean sweep program or something to take care of it, and admins would have to keep a close eye to get clear out prank projects or non related material.
Anyways, this system promotes the production of quality minor mods and total coversions. Someone with a good reprutation or someone with preexisting, quality skills will be more likely to gain others of high abilities and promote the sucess of a quality mod overall. People with poorer skills will be less likely to gain the top quality people, but will still be able to pick from the lower skilled people which will result in a good learning expirence for all.
This may result in a cluster fuck of mods no one ever plays, but who knows, it may turn out a counter-strike and you know how much the weasel would like to have sex with that.