i watching and reading stuff on ETM (enter the matrix) today and i saw something that i think would be genious to include into T:V. to spare fps, what they do is make their models with a varying amount of detail so when ur far away the poly count is low and as u get closer it increases seamlesly. i have never really heard of/ thought of this although i dont doubt that this is common practice in game development. anyway if it hasnt been considered please do it could be a god send for lower end computers.