[T3] Hit locations?

PyroTeknik

Contributor
Good idea or bad idea?

Should a light being sniped in the arm take as much damage as a light sniped in the torso?
Should heavies have to fear that disc in the visor?

I can't decide wether it'd be cool or just plain annoying.

At least chainwhores wouldn't be so annoying and getting MA sniped wouldn't totally fuck you up (or at least there'd be a chance that it wouldn't :eek:).
 
i think that you shouldn't over complicate things. Simple refined game play is the go. I will sight the example of the TR2 scoring system of how things came be cool but overly complicated.
 
Head, Body.

That is all.

Maybe a sound played when you hit somebody with the Laser Rifle (like Quake 3).
Server-side obviously, it'd help determine whether the snipe registered or not.
Make the interpolation command public too, many idiots believe it's a cheat because it's not documented in most places.
 
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While we're at it, let's go for broke.

Make all areas of the body a seperate hit location. This way we can totally rip off mechwarrior.

Limb amputation & maiming on an epic scale!
 
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