Submitted by: Amadeus @ 12:49 PM | Tuesday, February 14, 2017 | (url: http://steamcommu...)
The next step in these improvements is to establish a new direct sign-up system for developers to put their games on Steam. This new path, which were calling Steam Direct, is targeted for Spring 2017 and will replace Steam Greenlight. We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.
While we have invested heavily in our content pipeline and personalized store, were still debating the publishing fee for Steam Direct. We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000. There are pros and cons at either end of the spectrum, so wed like to gather more feedback before settling on a number.
Will it stop the deluge of "games" (i.e. hastily cobbled together asset flips with no real content) from flooding the store? Probably not.
As long as 'Early Access' remains a thing, steam (and PC gaming) will continue to be a pile a of shit.
Price shouldn't be so high. From the attempt to cut the bullshit from Steam (which I agree there is tons), they are going to isolate a huge part of the indie community with a $5000 price tag. It may be the first step in bursting the indie bubble, for good and for bad.
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