Submitted by: KnightMare @ 03:53 AM | Thursday, May 29, 2008 | (url: http://www.shackn...)
It is fitting that a shooter based on presenting the player with options has spawned two very different sequels. With an open world of 50 square kilometers, a branching mission-based plot powered by a GTA-like cellphone, and an engine built for cross-platform performance, Ubisoft's Far Cry sequel is a wholly different take on the concept than we saw with Crytek's Crysis.
"We basically built the engine from the ground up to be able to create this open world," said Amancio, speaking at a rapid clip, clearly excited about his game. "It's a 50 square kilometer open world game. It's streaming, so no loading. Everything is dynamic.The plants that you're seeing, the animations, they're not animated--this is really procedural.