Unreal Engine 4 Goes Free for Academic Use
Submitted by: Amadeus @ 03:07 PM | Thursday, September 4, 2014 | (url: http://www.unreal...)
Damn, it's good to be a student nowadays.
Since we launched back in March, many educators have been working with us to get Unreal Engine 4 into their classrooms. Additionally, over the last few months students in our community have been asking for a way to gain access to the tools without having to pay anything upfront. The steady increase in interest made us realize we need a much simpler way to partner with academia and so weve decided to go with the simplest solution of all Unreal Engine 4 is now free for academic use, including personal copies for students enrolled in accredited video game development, computer science, art, architecture, simulation, and visualization programs!
All educators can now have unrestricted access to the engine simply by contacting us at unrealengine.com/education. Schools can integrate the same fully featured version of Unreal Engine 4 previously available only to developers, along with all future updates. Students will retain indefinite access to any versions of the engine they used during their coursework so theyll always have the option to take their class projects and turn them into shipping projects any time in the future.
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Category: Technology | 12 Comments
Tags: ue4 unreal
- Comments (12)
It's only not free if you're too stupid/lazy to bother looking for it.
You may have missed this part:
Students will retain indefinite access to any versions of the engine they used during their coursework so theyll always have the option to take their class projects and turn them into shipping projects any time in the future.
Good luck shipping your game with your warez'd engine and no subscription history.
uh except you can just warez it then pay for it once the game is ready for release
@haggis whats your opinion on ue4 vs unity?
@haggis whats your opinion on ue4 vs unity?
All you would need to legitimately ship is to have one month of a subscription, you could even cancel it at the end of the month.
If you need to go to school to learn how to use the Unreal Engine then in all likelihood you don't have the talent needed to be in the game industry in the first place. Good luck paying off your student loan debt making games.
If you need to go to school to learn how to use the Unreal Engine then in all likelihood you don't have the talent needed to be in the game industry in the first place. Good luck paying off your student loan debt making games.
HaPpY, do you navigate narrow corridors filled with spikes for a living?
Cause you have a magnificent talent for missing the point.
Cause you have a magnificent talent for missing the point.
no your point was so retarded that i ignored it
subscription history is irrelevent. a game dev could be switching from one engine to another in a short period of time. but youre probably just a worthless philosophy major so i guess ill have to forgive you for not understanding these things.
subscription history is irrelevent. a game dev could be switching from one engine to another in a short period of time. but youre probably just a worthless philosophy major so i guess ill have to forgive you for not understanding these things.
T2 with better graphics. Go Go Go.
Project Z is T1/T2C with better graphics in UE4. :bigthumb:
uh except you can just warez it then pay for it once the game is ready for release
@haggis whats your opinion on ue4 vs unity?
You can also legally pay for the first month at 20 dollars and unsubscribe right after. You won't get updates to the engine but you can keep what you have. Then if anything is released you need, pay another 20 to upgrade.
The Project Z team started in Unity but switched soon after UE4 was released because it's better and faster.
uh except you can just warez it then pay for it once the game is ready for release
@haggis whats your opinion on ue4 vs unity?
unity u are abstracted away from a lot of low level stuff but you can prototype things really quickly. seems good for 2d and polygon type games, game jams, beginners
ue4 you have access to C++ so you have a greater control of the physics. the tooling for creating visuals is powerful. there are a lot of good shooter templates. i think if you want to make an fps and/or a game that looks good then ue4 is a good option
and those updates are so minor it has little effect on most ongoing game dev... especially to indies who dont care if some lighting effect is off by a pixel
i heard unity was opening up a C++ API to compete. not sure whether its full engine source or just a modular deal though.
i heard unity was opening up a C++ API to compete. not sure whether its full engine source or just a modular deal though.
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