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Some DX11 Details Announced

Submitted by: Beren @ 06:41 PM | Tuesday, July 22, 2008 | (url: http://www.shackn...)

MS has annouced some of the details about DX11, including: support for tessellation, Multi-threaded resource handling, and more features for DX10 cards. No release dates as yet, but dx releases do come fairly predictably. So my bet is on late next year.

Category: PC Gaming | 3 Comments
Tags: directx dx10 dx11

DirectX 10 Hardware Obsolete

Submitted by: Dark Volcanic @ 07:13 AM | Saturday, August 11, 2007 | (url: http://www.theinq...)

DX10 hardware - such as the GeForce 8800 or the Radeon 2900 - won't work with the new 10.1 features. The 0.1 revision requires completely new hardware for support, thus royally cheesing off many gamers who paid top whack for their new hardware over the last few months on the basis of future game compatibility.

10.1 adds virtually nothing that they will care about and, more to the point, adds almost nothing that developers are likely to care about. The spec revision basically makes a number of things that are optional in DX10 compulsory under the new standard - such as 32-bit floating point filtering, as opposed to the 16-bit current. 4xAA is a compulsory standard to support in 10.1, whereas graphics vendors can pick and choose their anti-aliasing support currently.

Hacked DX10 appears

Submitted by: Moker @ 12:29 PM | Monday, April 23, 2007 | (url: http://www.theinq...)

lol go winxp! :lol: