Latest Front Page News

Overgrowth released 9 years after first announcement

Submitted by: Amadeus @ 01:38 PM | Monday, October 16, 2017 | (url: http://store.stea...)

Wikipedia says:

Since 25 November 2008, Wolfire Games has released new Alpha tests every 25 months, containing most of the features so far implemented in the game. These are available to people who have pre-ordered the game. Overgrowth was released 17 December 2013 as an Early Access title on Steam. On January 18, 2017 the game was officially updated to beta status.[11] The game reached 1.0 and was released on October 16, 2017 as planned.


A lot of waiting for a game about karate rabbits...


Former ESPN, NFL Network head leads new Activision Blizzard eSports division

Submitted by: Got Haggis? @ 08:36 AM | Thursday, October 22, 2015 | (url: http://www.polygo...)

Steve Bornstein, former CEO of ESPN and the NFL Network, and former president of Major League Gaming are joining forces to help Activision Blizzard create a new division dedicated to eSports, the company announced today.

"I've been in the eSports space for a really long time," MLG co-founder and former president Mike Sepso told Polygon. "I've worked with Activision and Blizzard for many, many years and I've always been a big fan of the company. When a senior team presented this opportunity to me, it seemed like a chance to fulfill a lot of big goals."


Pre-order culture sinks to a new low with Deus Ex: Mankind Divided

Submitted by: Amadeus @ 01:37 PM | Monday, September 7, 2015 | (url: https://www.youtu...)

[youtube]EziTB53aD6k[/youtube]

Square Enix takes the game hostage for 4 days after it's ready to release, unless they get enough pre-orders.


Halo Online Announced... as a Russia exclusive

Submitted by: Rooster128 @ 03:42 PM | Wednesday, March 25, 2015 | (url: http://me.ign.com...)

Halo Online will launch this spring, only in Russia. It's designed to run well on lower-end PCs. There's no campaign mode, but the game is set on a secret UNSC space station called "Anvil" where Spartans train together and test new technology.

During the upcoming closed beta, the developers will monitor and adjust gameplay, features, and the in-game economy.

There are no plans to bring Halo Online to the Xbox One.


Microsoft buying Mojang AB, Minecraft devs, for $2 Billion

Submitted by: Got Haggis? @ 05:23 PM | Tuesday, September 9, 2014 | (url: http://www.thever...)


Microsoft is nearing a deal to buy Mojang AB, makers of the Minecraft video game franchise, according to a new report. According to the Wall Street Journal, the deal would value Mojang at more than $2 billion and could be signed as soon as this week.

Microsoft and Mojang declined to comment to the Journal.

Developing ...


[Valve] Accepting Tshirt designs through Steam Workshop

Submitted by: Got Haggis? @ 07:38 AM | Monday, August 18, 2014 | (url: http://www.pcgame...)


Team Fortress 2 has shown that people will pay good money for virtual headclothes that sit upon the crown of the cartoon murderers they control in first person. Now Valve are trying something daring: seeing if people will pay for non-hatsnot in the game, but in real life. The TF2 Workshop is now accepting community designs for new lines of merchandise to be sold through the Valve Store.

As per the regular TF2 item popularity contest, users can upload their designs to the Workshop to be judged by the community. "Well curate the top-rated entries," write Valve, "and the best of the best designs will be made available as official merchandise at the Valve Store and various online retailers. You won't just be ensuring your place in history: You'll also get paid a handsome royalty for every unit sold."


http://www.pcgamer.com/2014/08/18/team-fortress-2-now-accepting-merchandise-designs-through-the-steam-workshop/

http://steamcommunity.com/workshop/browse/?appid=440§ion=merchandise


Shadow Realms - 4v1 RPG from Bioware

Submitted by: Got Haggis? @ 08:28 AM | Wednesday, August 13, 2014 | (url: https://www.shado...)


Shadow Realms has its genesis in old school Dungeons & Dragons. When I first started designing BioWare RPGs back in the 90s, what drove me creatively was the desire to give players the experience I had while playing pen and paper games as a youth. The great storytelling, the feeling that anything could happen - these were experiences that you couldnt find in any other game. And the great thing was that these adventures never had an end. A good Dungeon Master could keep a story going for months or even years.

...

It is a game that finally fulfills that fantasy of a never-ending RPG where the players meet up regularly to keep their epic adventures going for as long as they want. All the enemies, traps and challenges are squarely in the hands of another player, who controls them just like a Dungeon Master. The monsters and villains are smart and unpredictable, making every battle a test of strategy and power. Best of all, everyone gets to enjoy a story that plays out like their favorite TV series, but where they decide the fates of its world and characters.

Shadow Realms isnt just hearkening back to those early BioWare PC gamesits finally bringing the magic of tabletop RPGs to the digital realm.


[youtube]-HyfmUkDixE[/youtube]

sign up for alpha here: https://www.shadowrealms.com/register


Crytek CEO doesn't understand why employees were mad about not getting paid

Submitted by: Got Haggis? @ 12:21 PM | Friday, August 8, 2014 | (url: http://www.euroga...)


First off, why did staff go unpaid?

Cevat Yerli: You have two choices, right? Either you delay payments - again delay... it's not that they didn't get paid, they got delayed - delay payments and salvage the company. Or, you push your cash flow directly to the studios and you file for insolvency. Both options are really bad. So you have to make the better of the two bad decisions.

However, like we had promised to everybody - and we said the company is not at a big risk, not a danger, it just needs more time to salvage it and that's what we did. Now, everybody got paid plus inconvenience payments additionally to that, like we promised everybody.

Some people were very impatient and got angry at the smallest delay. Also, there was a critique of us not being proactive in communication, which we don't understand, because we had been frequently in the UK as well as every other studio, talking about potentially rough times. And we had even shared with people how they should maybe work with different banks at a personal level to prepare. Or, if not, they could make a choice to resign and look for other jobs.



rest of interview here:

http://www.eurogamer.net/articles/2014-08-08-the-transformation-was-painful-we-paid-the-price


Tesla has coast to coast coverage with super charge stations now

Submitted by: Goshin @ 09:22 AM | Wednesday, January 29, 2014 | (url: http://watchplayr...)

You can drive from west to east for free if you own a Tesla S
takes 30 minutes to charge 170 miles, so stopping every 3 hours. I guess it'll keep you regular for bathrooms and food.
They plan on having EVEN MORE stations by 2015.

[qoute]The Model S is known to have an operating range of 265 EPA certified miles, 170 of which can be recharged (for free mind you) within 30 minutes of being plugged in. This means that essentially every pit stop that you take on your road trip allows time to recharge and stretch your legs while not costing you anything in gas. Right now, there are 71 stations active and is now possible for you to travel from one coast to the other via the network of charging stations.

By 2015, Tesla plans on having 98% of the United States covered with access to the power stations[/quote]
[img]http://watchplayread.com/files/2014/01/tesla-supercharger-map.png[/img]

Category: Console Gaming | 46 Comments
Tags:

Interview with Jeff Tunnell about Tribes, Torque and other stuff

Submitted by: Got Haggis? @ 08:15 AM | Monday, July 22, 2013 | (url: http://www.youtub...)

YouTube interview with Jeff Tunnell of Dynamix/Garage Games fame. Topics covered include Tribes, the Torque Game Engine, Indie games, why Microsoft shot itself in the foot with Xbone, and some "tough love" advice for aspiring game developers.

Category: Tribes | 9 Comments
Tags: gaming tribes

TitanFall - Respawn Entertainments (ex-Infinity Ward) new game

Submitted by: Got Haggis? @ 09:30 AM | Thursday, June 6, 2013 | (url: http://www.neogaf...)

TitanFall is the new game from Respawn Entertaiment, which is made up of ex Infinity Ward develoeprs (CoD) - this was the studio that was created by just about all of IW leaving Activision (and then Activision sueing them and EA)

It is developed in the Source Engine and is coming out for Xbox One, Xbox 360, and PC only. Outsourcing Xbox 360 development.

Sounds interesting



- Spring 2014 Release Date
- There are a good amount of screens. In my opinion it visually looks pretty nice.
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.



Deus Ex: The Fall

Submitted by: Got Haggis? @ 08:24 AM | Tuesday, June 4, 2013 | (url: http://www.youtub...)

Teaser announcement for Deus Ex: The Fall - looks like more details to be announced June 5th.


First Official interview with HiRez about Tribes Universe

Submitted by: Got Haggis? @ 11:53 AM | Tuesday, October 26, 2010 | (url: http://www.massiv...)

Erez Goren of HiRez Studios gives the first details about Tribes Universe to Massively. Topics include monthly subscriptions, skiing, which Tribes game this is being modeled after, and more.


New Star Wars: The Old Republic development video

Submitted by: Brontez @ 09:21 AM | Saturday, January 31, 2009 | (url: http://www.swtor....)

Join us for our first Developer Dispatch: The Making of Tython, with developer interviews, behind-the-scenes footage, and breathtaking, never-before-seen concept art. Journey through Tython, the planet where the first Force users assembled and the Jedi Order was established. Discover how writers, artists, designers, and other developers came together to create one of the most essential planets in Star Wars: The Old Republic.

For more SW:TOR info visit our very own TribalWar TOR forum at:http://www.tribalwar.com/forums/forumdisplay.php?f=418


NVIDIA GeForce 3D Vision Gaming Kit

Submitted by: Das Capitolin @ 12:05 PM | Thursday, January 8, 2009 | (url: http://benchmarkr...)

It was exactly one year ago that I shared my first experiences with stereoscopic gaming in the 2008 CES Technology Highlights article. Although the wireless active-shutter glasses felt ready for prime-time back then, the full-retail product would have to wait for an official launch. Making a debut at the 2009 CES, the NVIDIA GeForce 3D Vision gaming kit offers a visual experience like no other 3D product before it. While only first-hand experience can best describe the product, Benchmark Reviews hints at how the out-of-screen effects generated by GeForce 3D Vision will change games forever.