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Submitted by: FalseMyrmidon @ 01:53 PM | Monday, December 3, 2007 | (url: http://www.bit-te...)
"2K Boston is still recovering - a good chunk of the BioShock team did not want to work with Ken ever again, and 2K definitely understood the sentiment and let them set up a new studio so that they can make Bioshock 2, leaving Ken with Project X. A good chunk of the other senior 2K Boston people who were sick of Ken but didn't move to San Francisco ended up scattering to other AAA developers instead. In Quincy, they're essentially rebuilding a team from almost scratch again."
Submitted by: Beren @ 11:14 PM | Wednesday, August 22, 2007 | (url: http://www.shackn...)
Ken of 2k Games (formerly Irrational Games) speaks to ShackNews about the massive collective internet hysteria over BioShock, challenges and arguable missteps in development, how his design role has changed, exhibiting creative freedom in game development, how to sneak philosophy into action games, and much more.
Submitted by: Got Haggis? @ 08:48 AM | Thursday, June 7, 2007 | (url: http://www.destru...)
Actually I don't think it's anywhere near as bad as the Tribes:Vengeance box art, but it sure isn't great.
Submitted by: Evil Light Bulb @ 10:47 PM | Saturday, February 17, 2007 | (url: http://www.shackn...)
Rumor has it another X-Com sequel is in the works. While UFO Defense (EU) remains one of the greatest games of all time most people can agree that the sequels haven't faired as well. To be quite honest, most of them ******* sucked while a few may have been mildly entertaining.
Submitted by: Got Haggis? @ 11:01 AM | Thursday, February 15, 2007 | (url: http://www.played...)
Ken Levine, co-founder of Irrational Games and lead designer of BioShock, joins Played to discuss his latest venture. Other things covered in the interview include Kens feelings on some anticipated 2007 titles, the potential for a new Thief game, and gaming communities (he totally talks about TW without actually saying Tribalwar)
Submitted by: FalseMyrmidon @ 05:02 PM | Monday, February 5, 2007 | (url: http://www.2kgame...)
One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations are made on the 360 and brought over to the PC to avoid the situations you are thinking about.