Latest Front Page News

New Tribes Join TW

Submitted by: Rayn @ 12:00 PM | Wednesday, June 7, 2000 | (url: )

Tribal War is extremely pleased to announce the hosting of three top notch tribes! Its great to see such respected clans choose us as their home. Please welcome the following groups to our family:

Absolute Zero  : http://www.tribalwar.com/absolutezero/
Crimson Guard: http://www.crimsonguard.com/
The Templars  : http://www.tribalwar.com/templars/

Check out their sites, the links to these tribes can now be found on the hosted menu to your left.

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T2 Preview and Screenshots

Submitted by: Calliope @ 09:16 PM | Tuesday, June 6, 2000 | (url: )

I caught from Tribes 2 Players that Tucows has posted a preview of Tribes 2. It looks pretty much the same as all the others, but includes three new screenshots from Sierra that are incredible. Here's the obligatory snippit:

My favorite game of E3. This may be saying a lot, but Dynamix is at it again. Innovating the on-line gaming experience. Not only are the graphics well done, but it has many more features that really impressed me. The weapons get a big face-lift, the turrets are improved to add more than just one type of gunnery and the sounds and smoke plums are amazing. I can go on and on, but to see what I am talking about, you'll have to get the video and see for yourself.
For the whole thing, click here.

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Your Daily Dose of Dave

Submitted by: Calliope @ 12:57 PM | Tuesday, June 6, 2000 | (url: )

In no particular order, here are an assortment of replies by Dave Georgeson to questions asked on our forums (The link after each quote is to the relevant thread):

We don't know the voices yet. We still have to do the casting call. But eliminating the WOOhoos isn't on our agenda. heh. We'll see when we get to beta...how's that? [here -calli]

*********

I don't believe that I ever actually said "Glide is Dead".
But it is.
We're OpenGL. [here -calli]

**********

Doh! Emilee...my bad. I meant picks up the flag to go cap it.
And, writer...they may not have separate skins...but they'll most likely have hardcoded mellodious names like "TeamABot1" or something really obvious like that.
Okay, okay...we'll think of something better than that. Give me a break. It's early. ; ) [It makes sense in the thread context. Promise. here. -calli]
Hey, if Dave said it, it's gotta be important. Or entertaining, or both. As always, thanks Dave!

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Yet More TsN

Submitted by: Ratorasniki @ 09:12 AM | Tuesday, June 6, 2000 | (url: )

Locke355 sent me this simple, yet informative tidbit via ICQ:

i'm announcing the 5150 vs. rez game on tuesday night.. post it on tribalwar sweety
Well, for those of you who dont know, Locke355 is absolutely hilarious - so it promises to be an excellent match to listen to. For more information, check out the TsN website or drop into #tsn in Tribes IRC.

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Incite Features Tribes/T2

Submitted by: Calliope @ 10:26 PM | Monday, June 5, 2000 | (url: )

The current issue of Incite magazine has a special Tribes/Tribes2 feature, complete with training and strategy guides, review and preview. Check out the lead:

Tribes was the first game to take full advantage of what team-based multiplayer gaming had to offer. Now it looks as if Tribes 2 will take multiplayer gaming even higher into the stratosphere. Check out our exclusive screenshots and inside scoops from the mouths of the developers themselves.
Check it out here. If nothing else, we can expect the issue to draw some fresh meat...I mean, some new players...into Tribes.

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UVALAN2: Going, going...

Submitted by: Calliope @ 10:05 PM | Monday, June 5, 2000 | (url: )

I received this in an e-mail from z2.old_skul, UVALAN2 admin, regarding the July event:

Cheater of Cheater's Wayside announced that registrations for UVALAN 2 have passed 100 attendees, with well over a third of those already paid and confirmed to attend the conference. We're rapidly approaching critical mass with the LAN party attendance. At this rate registrations will soon be filled so we're encouraging people to register and pay early.
To register for UVALAN2 (where rumor has it you can hump Rayn's leg all you like), visit www.cheaterswayside.com. Schedule and Rideshare sections with tools to help you get to the LAN have also been opened there.

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TribesCon2000: Come Get Some!

Submitted by: Calliope @ 11:52 AM | Monday, June 5, 2000 | (url: )

Signups for TribesCon2000 are up and running, and Colosus of Tribes 2 Players has posted the following tantalizing bit of info to lure us there:

We have over 45 participants, but we still need more. We are looking for at least 100 people. Some prizes that we are giving away are a $1000 cash prize to the winners of the 10 on 10 CTF and throughout the party there will be random raffle drawings for items such as other games, Everglide pads, IntelliEye mice, food, etc. For more information it is being held in Auburn, WA on June 30th through July 3rd. There will be a BBQ on the evening of July 3rd to celebrate the winners and to have some fun over 4th of July.
Sign up to attend TribesCon2000 here.

Note: The links provided here are to Tribes 2 Player's temporary URL (www.tribes2.dk), which should be fully operational while they switch servers. Their usual URL will be up and running ASAP.

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Tribes 2 Wallpaper

Submitted by: Calliope @ 05:16 PM | Sunday, June 4, 2000 | (url: )

I noticed over at Euro-tribesplayers that PCgameworld.com has released Tribes 2 wallpaper by Sierra. The design comes from a June Tribes 2 advertisement in the gaming magazine PC Games. Check it out, and then download it here.

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Big Game On TsN Tonight

Submitted by: Ratorasniki @ 11:27 AM | Sunday, June 4, 2000 | (url: )

Beatstick sends this along:

Tonight on TsN, S3 takes on POE for the #2 spot on the OGL ladder. This promises to be one of the best games we've ever done. Wonderdog and I have the call.
Sounds good to me. Check out the TsN website or drop by #tsn for more information.

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Insider Updates

Submitted by: Bacchus @ 11:12 AM | Sunday, June 4, 2000 | (url: )

Bacchus' has updated The Insider, including several new player profiles - and team profiles as well. This week's specialty: Heavy Luv, baby..including 5150's TheRedDread - and our very own Rayn. Get your weekly dose of Bacchus' Insider here.

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"TribesCon2000 Ready...waiting for passengers!"

Submitted by: Bacchus @ 05:38 PM | Saturday, June 3, 2000 | (url: )

Just heard the word from Colosus of Tribes 2 Players that the TribesCon2000 signup form is up - and operational! All systems are a go. So what are you waiting for? Sign up for TribesCon2000 here. Colosus adds

if you are not on the roster your data did not go through
So make sure your on the roster :)

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Just A Reminder..

Submitted by: Ratorasniki @ 12:46 PM | Saturday, June 3, 2000 | (url: )

Tribal War is now the proud owners of the former Tribal Outpost Editing resources. You can get to them from the left side link menu, and they are quite usefull if you are into editing.

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Got Bot?

Submitted by: Ratorasniki @ 12:27 PM | Saturday, June 3, 2000 | (url: )

Sorry for the title first of all, i couldnt resist

Anyways, Dave has been kind enough to post some info on the Tribes 2 bots in our forums. Heres what he's had to say:


The bots are working out quite well. In fact, they kick our asses quite regularly. We're having to tone them down because they totally own.
They jumpjet pretty well now, but the guys are putting in new code this week that will make them extremely smart, even inside buildings.

They switch weapons intelligently and generally firefight nicely. Tinman (Kidney Thief) is now working on code that lets them use deployable turrets, stations, and repair items.

I think you'll like the bots a lot. They're coming along very well.

---------

f34r n0t
m3dd15h = q0wn3d
[this is good to know - rat]
---------
They are definitely a team. For instance, if there are only two bots on a team, this is the kind of thing that might happen.
BotA is on Defense and is assigned to guarding the flag. He says "Guarding our flag" and hangs tight ready to intercept intruders.

BotB is on Flag Cap. He says "Going on Offense" and takes off toward the enemy base. Once he he caps the flag, he says "Cover Me!". Usually, the nearest Bot would then move to cover the flag capper so he could get back alive. In this case, there is only one other bot, so BotB takes off toward the flag capper to protect him. ("Command Acknowledged")

If BotA dies on the way back, BotB will try to take over the Flag Capper role, scoop up the flag and streak back to his base.

Y'see? It's going to be fun. Plus, the more Bots that are in the game, the more fun they get. Coordinated offensive tactics, base defense roles, etc.

We've even briefly considered a kind of wierd game type we've been calling "Bot Chess" where players manipulate the AI scripts the way they want to and assign priorities to objectives on the field. Then, once you get everything tweaked just the way you want it, you meet another player for a game. The entire game is played with nothing but AI on the field. Wierd, I know. But it just might work. *grins* Anyway...we're a long way from having that functional.

---------
Oops. I probably shouldn't have mentioned the bot chess thing. Heh. Now I've opened a can of worms.
*desparately tries to put the lid back on Pandora's box*

Anyway...AllOutWar...that's exactly how we intend to implement the AI bots in multiplayer games. We're intending to allow you to set min and max number of players on a server. (Min defaults to zero.) If you set the min number of players above zero, then the server will automatically spawn bots so that the game always has that minimum number of players in it. And, if players join then bots will drop. Therefore, if the min number of players on a server is 10, and there are only 2 humans, then 8 bots wills spawn. If three more humans join, then three bots will either drop or just not be replaced when they die (not sure which...but probably the latter). That way you can keep healthy populations in a game when fluxes occur.

However, since Bots will chew up CPU time, we'll probably have some max to the number of bots that can be in a game at one time. Don't expect any 32 on 32 bot matches. Heh. Not unless you're running some kind of super computer...


Cant wait to see them. You can check out the thread here.

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Mortar and Rocket Launcher Revealed

Submitted by: Calliope @ 09:48 PM | Friday, June 2, 2000 | (url: )

We posted yesterday about the Gameslice interview with Dave Georgeson. What we didn't mention is that Gameslice also has the first screenshots we've seen of both the mortar and rocket launcher weapons. Check them out:

         

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Pubknight's Open Bar

Submitted by: Rayn @ 04:14 PM | Friday, June 2, 2000 | (url: )

Pubknight debuts on the Tribes Shoutcast Network tonight with his newly renamed radio show: Pubknight's Open Bar. The show starts at 9PM EST/6PM PST on TsN. You can connect to TsN by visiting their website or by stopping into #TSN for the connection details. Pub just finished telling me that he finished a new intro for the show which he describes as 'whacky'. It should be a good show as always so don't forget to tune in tonight.

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