Latest Front Page News

Mortar and Rocket Launcher Revealed

Submitted by: Calliope @ 09:48 PM | Friday, June 2, 2000 | (url: )

We posted yesterday about the Gameslice interview with Dave Georgeson. What we didn't mention is that Gameslice also has the first screenshots we've seen of both the mortar and rocket launcher weapons. Check them out:

         

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Pubknight's Open Bar

Submitted by: Rayn @ 04:14 PM | Friday, June 2, 2000 | (url: )

Pubknight debuts on the Tribes Shoutcast Network tonight with his newly renamed radio show: Pubknight's Open Bar. The show starts at 9PM EST/6PM PST on TsN. You can connect to TsN by visiting their website or by stopping into #TSN for the connection details. Pub just finished telling me that he finished a new intro for the show which he describes as 'whacky'. It should be a good show as always so don't forget to tune in tonight.

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Only the Strong Comes to TW

Submitted by: Rayn @ 04:12 PM | Friday, June 2, 2000 | (url: )

Tribe OTS just finished moving in to hosting at Tribal War. You can now find their page at http://www.tribalwar.com/ots.Welcome aboard guys!

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Cheater's Revamped

Submitted by: Rayn @ 03:41 PM | Friday, June 2, 2000 | (url: )

Cheater wrote in to let us know about some exciting new changes that are keeping Cheater's Wayside on the edge:

"Cheater's Wayside has been revamped with installation of BWAdmin and the addition of the new maps from Dox. Check it out if you get a chance. The new maps are client side too, so go pick them up at http://dox.xlr8.com.au/ before you start humpin' my leg. Also be sure to get your reservation in for UVaLAN 2 at http://www.cheaterswayside.com. We have a limited number of seats left so I guess as long as the signup keeps working we'll keep accepting reservations.
Major thanks to Cheater for all his efforts. I'm working on getting myself to UVALaN 2, if you haven't already done so, check it out.

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Another T2 Preview

Submitted by: Calliope @ 01:06 PM | Friday, June 2, 2000 | (url: )

Actiontrip.com has posted a brief but meaty preview of Tribes 2. Here's a tasting:

Tribes 2 is boldly heading forward, and in a couple of different directions… It is a new trendsetter in terms of online gameplay, as well as some built-from-scratch 3D graphics. People from Dynamix are bragging about the completely new graphics engine in Tribes 2 that adds so much more to the game's pivotal background settings --- the wide-open spaces. It does so by dishing massive mountain peaks, treacherous canyons, deep water, and realistic weather effects (including wind, rain, snow, fog and even lighting strikes) in all their 3D goodness. What also impressed me while watching the actual gameplay were the seeming less transitions between the outdoor and indoor environments, and the smooth physics models, so important to the overall feeling of the game.
The article features the usual nine screenshots from E3, and is overwhelmingly positive. Want to read the rest of it? Over here.

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Trouble with TribesCon2000

Submitted by: Calliope @ 12:48 PM | Friday, June 2, 2000 | (url: )

Colosus of Tribes 2 Players has posted that they are having some trouble with the submit section of their TribesCon2000 signup form. Basically, it stopped working. If you signed up after June 1st at 5:00pm EST, you will have to do so again. The current roster, as it has been received, will be posted and the signup will be fixed ASAP.

For more information on TribesCon2000, click here.

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Dave Speaks Again

Submitted by: Ratorasniki @ 07:47 PM | Thursday, June 1, 2000 | (url: )

There is an interview up on GameSlice with Dave G. from the Tribes 2 Dev Team. It has some interesting info, as well as new screenshots that are pretty funky. The required tidbit of info:

GameSlice: In addition to the tweaks to the network manager model, what have you done to improve the other aspects of the Tribes engine for the sequel?

Dave: The Tribes 2 engine is a completely new engine. It was redesigned from the ground up because the T1 engine had software and hardware components in it and thus, it wasn't as clean of an architecture as was needed for our hardware only Tribes 2 product. The new engine handles terrain completely differently, has better optimizations, utilizes Z-buffering better, etc.


Check it out here.

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Speak to Us, Dave

Submitted by: Calliope @ 03:16 PM | Thursday, June 1, 2000 | (url: )

In response to a chain of questions posted on our forums, Dave Georgeson popped in yesterday and offered the following answers:

The security of the CD key probably won't be an issue. It's like 50 characters long and encrypted. I don't have all the details at hand (and wouldn't share the particulars anyway), but it's a good system.

As far as allowing pre-reg of nicks, we're working on a system that would allow that on a limited basis. Quite honestly, we haven't worked out an efficient system that's a) good, and; b) doensn't swamp us with requests.

We'll get more info out to you sometime around Alpha on this.

Cracking verification systems is NEVER impossible. Well...in practice anyway. But...the harder it is, and the less reward there is for it, the less likely that the system will be cracked.

This is something that the DVD folks seem to have forgotten (duh). Luckily, there isn't currently a way to make millions and millions of dollars simply be cracking the Tribes 2 security system, so we don't expect anyone to put that kind of effort into it.
For the questions themselves, or to add your own and hope Dave answers you, too, visit the forum thread

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bTk Leaves OGL

Submitted by: Calliope @ 03:05 PM | Thursday, June 1, 2000 | (url: )

Just on the heels of the breakup of OGL's #11 rung Abusive, Blood Thirsty Killers (until today holding rung #18) have decided to pack it up and do the same. That is, as far as OGL play is concerned. In a post on our forums, Gmankuza had the following to say:

Well, it's time for bTk to hang up it's gloves for OGL comp. We played with 8 players for the last time last night. After playing short for our last few matchs we've decided our removal from OGL is past over due. We will still play as -bTk- on Teamplay but we will be on different teams for OGL.

We've had problems with some teams, but more than not it's been fun and friendly. For any team that has played us, you know we tried to play fair and tried to make it fun for everyone. We hope everyeon has had as good a time in Tribes as we have over the past year and a half. Thanks for all the teams who make OGL comp what it is.
For the rest of Gmankuza's message and the community reaction, as well as to post your own thoughts and comments, visit the forum thread here.

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Nala-Nala Number One

Submitted by: Calliope @ 02:51 PM | Thursday, June 1, 2000 | (url: )

Yesterday's high-competition OGL arena match between the #1 rung Fairy Princesses of Nala-Nala and the #5 rung M&Ms ended with a successful defense of their top spot by the Princesses. Gonrena was conquered by the defenders 5-0, and The Arena Runs Cold then taken 5-3. Both teams displayed good sportsmanship throughout the match. Nice work, guys.

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Tribal Downtime

Submitted by: Rayn @ 01:54 PM | Thursday, June 1, 2000 | (url: )

I'm sure you all noticed that we had some extended downtime this afternoon. Apparently, we had some errors last night that caused the http server to crash. The only man who could fix it was our resident net guru, Zero-X. Unforunately we missed him, and for reason we had our longest downtime to date. Anyway, we apologize for the inconvenience, and you have our assurance it won't be happening again.

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Tonight on TsN

Submitted by: Rayn @ 07:59 PM | Wednesday, May 31, 2000 | (url: )

In a match featuring the most nightmarish of the Balanced maps, Team Fusion will take on The Doctors for the #3 rung on the OGL Ladder. TsN will be shoutcasting the match with broadcasters Ruiner and O2Fix. The maps tonight will be Domino, Northern Lights, and Acrophobia. Pregame starts at 10:00PM EST and the game begins at 11:00PM EST. You can watch the game stats live courtesy of Tribal Stats at http://my.tribalwar.com/live/tsn.cgi while you listen! Get connection information at TsN or stop by #TsN.

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OGL: East Coast vs West Coast?

Submitted by: Rayn @ 06:27 PM | Wednesday, May 31, 2000 | (url: )

Why doesn't the OGL have separate East Coast and West Coast ladders? The answer was posted to our forums via WarMonger, and comes directly from Tapper, the new CEO of the OGL. Here's a tidbit:

First, network geography is much much different than meatspace geography. You may live in Los Angeles, but that doesn't necessarily mean, that servers located in LA are going to be "close" to you. In fact, many times packets intended for servers which are physically close to you must traverse multiple physical networks to go a physically short distance. So, your LA-generated packets may be traveling to New York just to cross town. Try some traceroutes, you'll be surprised.

In reality, your ping performance is much more dependant on which "side" of certain NAPs you happen to be on. Most @Home users should be familiar with the problems associated with the Chicago NAP - which is heavily saturated, and flapping frequently.

For gaming, a more sensible solution, would be to have leagues based on tier one providers. Like the Sprint Division/Worldcom Division/UUNet/Digex/etc etc etc. However, since most users have no clue which backbone or long-haul net they are on, that's impractical (I can see it now "We're a Digex Clan").
For the rest of the post (and trust me, it's worth reading), and to post your comments, visit the forum thread here.

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BWAdmin in OGL Play

Submitted by: Calliope @ 12:31 PM | Wednesday, May 31, 2000 | (url: )

OGL's Tribes Ladder Admin WarMonger posted today on our forums that the BWAdmin Server Mod has been approved for OGL play. Here it is, straight from his keyboard:

The BWAdmin Server Mod has been reviewed and the decision has been made to make it a legal mod option for OGL Matches. It has several nice features that will make server administration much easier during matches. Thanks for all of the input. The OGL staff will continue to work together with the teams in an effort to make your gaming experiance an enjoyable one.

WarMonger
If you are the admin of a permanent running server and want it, e-mail Poker and he will send you the Mod. Questions or comments? Post them on this forum thread.

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Sound and Fury

Submitted by: Calliope @ 12:20 PM | Wednesday, May 31, 2000 | (url: )

A new article on Barrysworld.com, titled "Never Mind the Manilow," discusses the role of music in various games and the success or failure of that music to enhance the game. Here's a sampling:

With a lot of the titles that I've had exposure to in my gaming life (I'm talking now about long before BarrysWorld was an itch in Teds pants or a nasty rash in DBs knickers) the music was nothing more than an annoying embellishment that was (if the option was available) turned off. To be honest with some titles it still is, and indeed some genres (hard core flight sims for one). But with some titles the game just wouldn't be the same without it. Some titles just shine through and you find that if you're denied the music the game just doesn't have the same appeal, it's those titles which have prompted this ramble.
The article, written by MikeyBear, can be read in full here. Wonder what he'll have to say when the T2 soundtrack is released?

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