Latest Front Page News

Tonight on TsN

Submitted by: Ratorasniki @ 03:28 PM | Friday, June 9, 2000 | (url: )

Tonight on TsN, tune in at 9 PM EST for Pubknights Open Bar, featuring the POE vs JAMZ match for the #5 spot on the OGL Ladder at 10:30 EST. The bar is open late tonight, and will continue to serve well after game time. Thanks Beat, for the headsup.

>>Comments

Category: TribalWar | Comments
Tags:

Late For Work? :(

Submitted by: Ratorasniki @ 01:49 PM | Friday, June 9, 2000 | (url: )

We made Dave late, hope he doesnt fire himself Heres some more answers:

I might miss a few, but I'm late for work and gotta run. Here's some quick answers:
-- *ignores the scripting issues, but actually sees some of the points made. Still disagrees on a fundamental level, but sees the point on high ping jumping*

-- No new generators except that certain generators are responsible for certain areas...not one size fits the whole base anymore. (i.e., a force field generator, a turret generator, a station generator, etc.)

-- Anguish...our goal is to make the game sukz0rz for you specifically. Everyone else will still manage to have fun though.

-- Bots can't currently drive or fly, but we hope to get it in before ship.

-- Parental controls is a good idea. It will be trickier this time since we have live voice communication. You'll just have to mute the foul-mouthed SOBs in your game. Oops. Sorry guys. I guess I was talking about you there. (j/k)

-- Left-handed weapons are not currently slated to be in the game. Yes, this is blatant discrimination against you southpaws. DIE LEFTIES!

-- The stewardess union is on strike and refuses to go into combat zones. Sorry.

-- MPB is destroyable...but tough. It relies on players to ring it with deployable outdoor turrets and to protect it...like a base.

-- Competitive (mirrored) maps are planned.

-- Those tools should be released in the game.

-- Explosion routines have lots of work still to do. Your point is understood.

-- Weapon velocities/damage/etc. for the current weapons will be largely unchanged. Except for that silly blaster...

-- Each model has its own pose for weapon holding.

-- All models are the same speeds. Too unbalanced otherwise. (I mean that all heavies are the same speed, etc. NO difference in race or gender)

-- Those editor buttons will not be in the final release. They are production shortcuts.

For the record...when I don't use jump.cs, I actually try to time the landings. Of course, I have low ping (cable modem) and I'm a glutton for punishment. I am also not a top-tier player. I understand your points on jump.cs.

-- Dave.
They actually make sence, in context, so check out that thread, and ask some questions of your own.

Category: TribalWar | Comments
Tags:

UVaLAN2 Update

Submitted by: Calliope @ 11:06 AM | Friday, June 9, 2000 | (url: )

This email came to me from Cheater himself:

The last few days have been incredible. I may have to quit my day job just to keep up with all the work I'm putting in to UVaLan 2. All the planning is coming along quite well. We've been able to confirm 53 of 130 registered players already. The snail mail has been slow so those of you who are paying by check should get those bad boys into the mail asap to confirm. We have been able to get a hold of high quality 17" monitors to rent out for the party so if you're flying or haven't enough room in the car think about renting a monitor so all you will have to carry is the box. I'm working hard to get some gaming boxes too but nothing is confirmed on that yet. If you are interested in a monitor for this event please drop me an e-mail ([email protected]). The other thing I'm working on is feeding everyone...there will be an opening evening reception/party in a separate room with some munchies and drinks for sure. We'll work hard to provide at least two meals during the event.
For more information visit the UVaLan 2 main site at Cheater's Wayside.

>>Comments

Category: TribalWar | Comments
Tags:

A Bad, Bad Thing?

Submitted by: Calliope @ 10:59 AM | Friday, June 9, 2000 | (url: )

This review was taken from the pages of PC Gamer and posted at Daily Radar. It's long and detailed, and includes bits of a demonstration and interview with Got Milk?. Here's the necessarity tidbit:

There's no way to put it diplomatically, so I won't even try: Starsiege Tribes is a bad, bad thing. And soon, there'll be a lot more of that badness. Perhaps I should elaborate. Quake and Unreal are lodged in the social consciousness like the burning end of a Marlboro in one's right eye - there's no denying that. But Tribes 2 tapped in to the community dynamic with a vengeance. Full on, hard-core Tribes 2 web pages and entire web rings (complete with custom skins, mods, and original universe-based fiction) are going up before even the demo is available!
To read the rest, click here.

Thanks, {d-i}Madhatter!

>>Comments

Category: TribalWar | Comments
Tags:

960562130,74016,

Submitted by: ratorasniki@tribeswo @ 06:07 AM | Tuesday, March 19, 2024 | (url: )

Ratorasniki

Category: TribalWar | Comments
Tags:

Submitted by: @ 06:07 AM | Tuesday, March 19, 2024 | (url: )

I know, I know - but its hard to come up with news titles for dave now, hes so active (That is NOT a complaint ). Anyways, heres the latest batch of answers (quite long) from the "Hey!" forum thread that was started yesterday.

Okay...here come the bullet point answers:

-- It's not a shotgun.

-- No head butts or nad kicks.

-- PSD versions of the skins will not be available.

-- All skins can be modified now (even with the 1.11 patch) if the server allows it.

-- In-game tracks are being made world-specific so that the desert world has an airy, hot feel to the rhythm and the jungle world has tribal drums, etc.

-- Your gums are on their own.

-- Check the credits in T1 to see who did the voices.

-- Weapons should *NOT* auto switch to the one you pick up from a corpse.

-- Respawn WILL be different than the way it is in BasePlus.

-- No on the Regen pack. We like the gameplay of having to have no weapon to heal with the pack. Resupply pack? Not bad. Possible. But not probable. We're focusing on Alpha now and not prone to feature adds.

-- Probably no queuing system.

-- Observers are good. No kick unless the admin kicks them. I assume you're worried about them taking player slots while not actually playing. Well...the admin can kick them at any time.

-- Sensor Jammer is very different. It's actually part of the cloaking pack now.

-- Changes will occur with beacons. No details yet.

-- Multi-processors don't enhance T2.

-- Not sure about the fast-forward and rewind on the demo recordings, but we definitely can start and stop recordings within the game.

-- No. Limbs cannot be toggled off. You are a person. Your arms and legs can be an occasional disadvantage.

-- Animations for throwing are in. But the mine (as in BasePlus) is here to stay. Sorry.

-- Seating is by proximity to where you land on the vehicle...except that the first person into a vehicle is ALWAYS the pilot/driver.

-- No nukes.

-- We have many plans for broadcasting games. More details as plans firm up.

-- Currently, holding the spacebar down to auto-jump (jump.cs) is part of the game by default. But I'm not sure it will stay that way. I certainly wish that those "make everything easy" scripts weren't possible. They take a lot of skill out of the game. Those of you that can do that mad skiing without the jump.cs script impress me. Those of you that use it...well...I'm totally not impressed. Way too easy.

-- I don't appreciate being misquoted. It was a joke, but some folks take such stuff seriously.

-- I agree that seeing a floorplan in command view would rock. It's also very hard. We'll see.

-- Duel mode is looking likely.

-- A recruting forum is probable. Also, it's easy to invite yourself into a tribe. It's also very easy for tribe leaders to invite people they're interested in.

-- Base skins are likely to be released when we release the game.

-- Don't know about your own CDs yet. I don't see any reason that you can't though.

-- No. Motley Crue is only doing a title track and an end-credit track.

-- I personally hate user-scripts. However, that capability will stay in the game because it is now an expected feature. Nothing will be done to hamstring it beyond the CRC checking that we had to do to prevent beacon and Happy Flag cheats.

-- Some of the scripts that inspired changes are the ones that allow designation of favorites BEFORE you go to an inventory station. You'll see that implemented (although it's quite a bit different the way we did it).

-- Bots cannot be purchased in inventory stations. Bots do not kamikaze. That was intentional.

-- Framerate counters will not be included in the release of the game. I detest it when players decide they don't like a game simply because it dropped to 28 fps one time instead of staying above 30 fps. If it's fun, it's fun. If it's not, i

Category: TribalWar | Comments
Tags:

New Tribes 2 Screenshots

Submitted by: Ratorasniki @ 09:06 PM | Thursday, June 8, 2000 | (url: )

There are 12 new screenshots of Tribes 2 up at tribes2.com - They contain new shots of vehicles, people fighting, and in general disks whizzing around, and look very...very...very cool.

You all can check them out here

>>Comments

Category: TribalWar | Comments
Tags:

TsN Tonight

Submitted by: Calliope @ 04:14 PM | Thursday, June 8, 2000 | (url: )

The Tribes Shoutcast Network has one live match broadcast scheduled for tonight: The Doctors vs. Elite Tribe Warriors for the #3 rung on the OGL ladder. The shoutcast is scheduled to begin at 10:00pm EST. For more information or to connect to the stream, visit the TsN site here.

>>Comments

Category: TribalWar | Comments
Tags:

Tribes Gala 2000

Submitted by: Ratorasniki @ 01:02 PM | Thursday, June 8, 2000 | (url: )

Tribes Gala 2000 has a pre-announcement (assuming thats a word) with some info about...well..TG2K in our forums. Heres a bit:

I just couldn't wait any longer. I know the site isn't finished and you'll probably be pissed at that, but I gotta get something out to you guys or I'm gonna burst. This isn't the official announcement, but a special pre-announcement for all my little TribalWar bears. It's just basic information and like I said not fully-official, but enough to wet your tastebuds as to what to expect that fine weekend of August 11-13th.
You can check out the rest right here including the required what the hell is it?, when is this little party?, and the always informative dare I ask where? bits of info.

Category: TribalWar | Comments
Tags:

Screaming Fist Update

Submitted by: Calliope @ 11:39 AM | Thursday, June 8, 2000 | (url: )

For those of you who don't know, Screaming Fist is a TRIBES Total Conversion, which means a total overhaul of the game that results in what is, essentially, a completely new game. New weapons, new gear, new maps, etc .. And for those of you who do know, they're still here, including our own beloved Ratorasniki. The following news was posted on the Screaming Fist Website this morning by Hosed:

Hey Gang! As many of you may be wondering, yes we're still here.

Even more then that, I've come back to help out with the next beta. We've got some cool new features in line and lots of bug fixes. First and formost, my goal is to make SF fun. In that vain we will be adding 2 new items. The Grasshopper pack, a buyable jet pack based on an experimental device in the 50s, and a Mech Suit, based on experiments in the 60s.

We've also got another map in the works, thanks to Grym, and we may have some more models as well, thanks to PhantomStranger.

Also, I'm seeing about moving the site to TribalWar. Stomped has been less then a good host. Hell you can't even find a link to SF anywhere on their sites. Anyways, that's the latest.
For questions, comments or to download Screaming Fist, visit their site above, or click here.

>>Comments

Category: TribalWar | Comments
Tags:

Q1X iz r33t h4><0r d3wd.

Submitted by: Ratorasniki @ 10:55 AM | Thursday, June 8, 2000 | (url: )

That, and other memorable quotes from the man, the insomniac, Dave G. from Dynamix, are posted right here on our very own UBB.

Actually a lot of the thread contains some neato info about things like skin downloading - theres too much to list here, so go check it out at the 5 page and growing thread entitled "Hey!" right here. I suggest if you have any questions you ask them now, while hes sleep deprived

>>Comments

Category: TribalWar | Comments
Tags:

Get the "Inside scoop"

Submitted by: Bacchus @ 05:53 AM | Thursday, June 8, 2000 | (url: )

Looking for the recent p00p on what's going on in the Community? Tired of sifting thru hundreds of lines of IRC logs to keep yourself up to date? Then check out the new Insider Updates at Bacchus' The Insider.

>>Comments

Category: TribalWar | Comments
Tags:

Weekly Screenshots

Submitted by: Calliope @ 12:24 PM | Wednesday, June 7, 2000 | (url: )

Each week,Tribes2.com, the official T2 website from Sierra, is posting a new screenshot on its main page, and linking to all those from past weeks. As of right now I count three new shots, the most recent being that from the week of June 3. Check them out right here.

>>Comments

Category: TribalWar | Comments
Tags:

Tribal Art Wanted

Submitted by: Rayn @ 12:07 PM | Wednesday, June 7, 2000 | (url: )

Attention all you graphic artists out there. We're looking for Tribal War banners for use as links and one to use for our UGO Banner rotation. We figured we'd open this up to community submission to get a bit of a new flavor in the art here. There are two parts to this 'contest' if that's what you want to call it.

1) 468 x 60 pixel ad: We need a Tribal War banner to advertise our site across all the other UGO sites. It can be either JPG or GIF, but file size should be no more than 15-20kb. We can only submit one, so we'll pick our favorite. The person who we choose can get their pick of an @tribalwar.com e-mail address (forwarder or POP3) or a custom title on the forums. Nothing fancy, but its what we got.

2) Smaller link icons: These are for distribution to other sites who'd like to link to us. We're looking for a smaller icon here, about 100-200px wide. We'll choose our favorites and put them on a page with the artists name under each one. We'll also post 468x60 runner-ups on this page with their name.


You can grab the font we use here on Tribal War here (TTF, 30kb) for use in your work. It can be animated or not, your pick, just remember that animated GIFs are larger than their static counterparts.

If you're interested in submitting some art, please post it to this thread: http://www.tribalwar.com/ubb/Forum1/HTML/003215.html or e-mail it to [email protected]. All submissions will become property of Tribal War and winners will be decided by the Tribal War staff, with the input of the community taken into account. Thanks!

Category: TribalWar | Comments
Tags:

New Tribes Join TW

Submitted by: Rayn @ 12:00 PM | Wednesday, June 7, 2000 | (url: )

Tribal War is extremely pleased to announce the hosting of three top notch tribes! Its great to see such respected clans choose us as their home. Please welcome the following groups to our family:

Absolute Zero  : http://www.tribalwar.com/absolutezero/
Crimson Guard: http://www.crimsonguard.com/
The Templars  : http://www.tribalwar.com/templars/

Check out their sites, the links to these tribes can now be found on the hosted menu to your left.

>>Comments

Category: TribalWar | Comments
Tags: