Latest Front Page News

WSBN Tonight

Submitted by: figgs @ 03:58 PM | Sunday, June 11, 2000 | (url: )

WSBN will be shoutcasting F*ck the Mainland vs South Side Stoners for rung #2 on the OGL ladder. Match starts at 10:00 EST. Check for connection details, or stop by #WSBN.


Category: TribalWar | Comments

New EZConsole

Submitted by: Ratorasniki @ 12:18 PM | Sunday, June 11, 2000 | (url: )

Theres a new EZConsole and EZServer out now, both of which are great tools, and i use them personally. Heres the standard promotional quote:

EZConsole 2.5 and EZServer 1.5 have been released ( ).
There are a few new features...mainly
- Auto Administration features (auto-admin, auto-kick, name reservation...)
- Language filter
- Mission list exporter
- View players scores/ip's in the player list window (right click to view the IP and select it to copy it to the clipboard). Their name is red if they have a negative score.
- More vote options
- Set score limit (set this to like 1000 if you are having practice and you will never cap out), time limit, warup time, respawn time...

- Optimized the update intervals for the bandwidth monitoring (performance increase)

The programs are not more stuff will be added.
So there you have it. Anyone running a server should check it out here


Category: TribalWar | Comments

TWC: The Final Match

Submitted by: Calliope @ 10:41 PM | Saturday, June 10, 2000 | (url: )

The last match of the Tribes World Championship, to decide the second and third place winners, is scheduled to be held on Sunday, June 11 at 4:00pm EST. Teams to play are US-East and Finland, and prizes are as follows: The second place team will win Diamond Viper video cards, and the third place team will get Diamond MX400 sound cards. All prizes are courtesy of DMM Underground. The match is scheduled to be shoutcast live on TsN, so be sure to tune in at gametime for what promises to be a great game.


Category: TribalWar | Comments

Dynamix Dev Team Face Off

Submitted by: Rayn @ 06:39 PM | Saturday, June 10, 2000 | (url: )

My buddy RazorJack just sent this over to me. I really hadn't heard much about this before now, but he's made the arrangements so game on!

PlanetStarsiege & TribalWar will be teaming up for a head-to-head intense match against a team of programming guru's... Dynamix. Dynamix has agreed to play us for a first Scrimmage in Tribes History on the new features of the BASE+ mod. This scrimmage starts a series of scrimmages against the Dynamix team, and we will continue to play games with them well into Tribes 2.
I have faith that the Dev Team will probably whoop my ass fairly badly. Here is the roster as it stands: RazorJack, Rayn, Ratorasniki, Zero-X, Rifter, JeKill, Kelster, Monkey_b, tAng, Mandrake. Of course, we'll have more demos than you can shake a stick at for you being that this is Tribal War and all that.


Category: TribalWar | Comments

LAN Plans

Submitted by: Ratorasniki @ 01:59 PM | Saturday, June 10, 2000 | (url: )

Drinkers are holding a LAN party in Memphis, TN on July 14th - 16th. See this page for information.


Category: TribalWar | Comments

Banners, We've Got Banners,...

Submitted by: Ratorasniki @ 01:05 PM | Saturday, June 10, 2000 | (url: )

We've got lots and lots of banners! Urm..anyways,..over the past few days we've opened up a contest of sorts to see who could come up with the best banner for Tribal War to stick on the UGO network. Well we were lucky to receive almost 40 banners from all sortsa people and now its time to vote on them.

Go here to check out all the banners, and head over to the forums to 'vote'. If i recall correctly the winning banners' creator gets a special title of some sort on the forums..

Category: TribalWar | Comments

A Night with Pubknight

Submitted by: Rayn @ 02:49 AM | Saturday, June 10, 2000 | (url: )

Word came across IRC that Gameazoid recently interviewed Pubknight, of shoutcasting fame among other things. Pubknight is currently running his show, "Pubknight's Open Bar" on Friday nights on TsN. Last night he had a hell of show in store for us with a surprised visitor, but that's off the topic. Here's a snipper from the interview:

GZ: Can you list a few reasons what you're trying to convey and why people should listen to your show?

Pubknight: Well, I'm funny as hell =)
The music is good. It's really kind of a "community radio" show, mainly targetted at the Tribes crowd but, there is stuff in there for everyone. I've got that kinda Howard Stern thing going on, with less penis jokes. I dunno why people would want to listen, but the people that do listen seem to indicate its entertaining, especially if you live in an area where your local radio blows.
What really adds to the show is the "irc factor" that makes it quite interactive which is quite a buzz as a broadcaster, you see the instant reaction of what you do and say. It's a lot different from other types of djing I've done
Read the full, four page interview at gameAzoid.


Category: TribalWar | Comments

Base Plus Released!

Submitted by: Calliope @ 09:19 PM | Friday, June 9, 2000 | (url: )

That's right, Dynamix has released the mod for download, and the always-cool Got Milk? sent it to us, for you. Want the highlights? Here you go:

  • Reduced (capped) ski velocities
  • Increased chaingun spread
  • Temporary respawn invulnerability (controlled by $Server::respawnInvulnerableTime)
  • Temporary respawn no weapon
  • Longer range on mortar, ELF and repair pack
  • Mines take more damage to destroy before deployed
  • Shields on vehicle pads
  • Faster and tougher medium armor
  • Faster and tougher vehicles
  • ELF spam fix
  • Flag return fixes
  • Team player count added to tab score list
To download Base Plus, click here. Please note that this is a server side MOD, thus only server admins will actually need to download it. The rest of our just have to find a Base Plus server to play. Please post your feedback on the forums.


Category: TribalWar | Comments

Get Tribes .. Free

Submitted by: Calliope @ 09:05 PM | Friday, June 9, 2000 | (url: )

According to {d-i}Madhatter, the paper-and-ink version of Incite PC (you know, the .. shudder .. hard copy) is giving away a 14-day time limited full version of Tribes on the CD that gets sent along with the magazine. It's in the July 2000 issue, so go grab it and give it to that friend who's too cheap to buy his own .


Category: TribalWar | Comments

Tonight on TsN

Submitted by: Ratorasniki @ 03:28 PM | Friday, June 9, 2000 | (url: )

Tonight on TsN, tune in at 9 PM EST for Pubknights Open Bar, featuring the POE vs JAMZ match for the #5 spot on the OGL Ladder at 10:30 EST. The bar is open late tonight, and will continue to serve well after game time. Thanks Beat, for the headsup.


Category: TribalWar | Comments

Late For Work? :(

Submitted by: Ratorasniki @ 01:49 PM | Friday, June 9, 2000 | (url: )

We made Dave late, hope he doesnt fire himself Heres some more answers:

I might miss a few, but I'm late for work and gotta run. Here's some quick answers:
-- *ignores the scripting issues, but actually sees some of the points made. Still disagrees on a fundamental level, but sees the point on high ping jumping*

-- No new generators except that certain generators are responsible for certain areas...not one size fits the whole base anymore. (i.e., a force field generator, a turret generator, a station generator, etc.)

-- Anguish...our goal is to make the game sukz0rz for you specifically. Everyone else will still manage to have fun though.

-- Bots can't currently drive or fly, but we hope to get it in before ship.

-- Parental controls is a good idea. It will be trickier this time since we have live voice communication. You'll just have to mute the foul-mouthed SOBs in your game. Oops. Sorry guys. I guess I was talking about you there. (j/k)

-- Left-handed weapons are not currently slated to be in the game. Yes, this is blatant discrimination against you southpaws. DIE LEFTIES!

-- The stewardess union is on strike and refuses to go into combat zones. Sorry.

-- MPB is destroyable...but tough. It relies on players to ring it with deployable outdoor turrets and to protect a base.

-- Competitive (mirrored) maps are planned.

-- Those tools should be released in the game.

-- Explosion routines have lots of work still to do. Your point is understood.

-- Weapon velocities/damage/etc. for the current weapons will be largely unchanged. Except for that silly blaster...

-- Each model has its own pose for weapon holding.

-- All models are the same speeds. Too unbalanced otherwise. (I mean that all heavies are the same speed, etc. NO difference in race or gender)

-- Those editor buttons will not be in the final release. They are production shortcuts.

For the record...when I don't use jump.cs, I actually try to time the landings. Of course, I have low ping (cable modem) and I'm a glutton for punishment. I am also not a top-tier player. I understand your points on jump.cs.

-- Dave.
They actually make sence, in context, so check out that thread, and ask some questions of your own.

Category: TribalWar | Comments

UVaLAN2 Update

Submitted by: Calliope @ 11:06 AM | Friday, June 9, 2000 | (url: )

This email came to me from Cheater himself:

The last few days have been incredible. I may have to quit my day job just to keep up with all the work I'm putting in to UVaLan 2. All the planning is coming along quite well. We've been able to confirm 53 of 130 registered players already. The snail mail has been slow so those of you who are paying by check should get those bad boys into the mail asap to confirm. We have been able to get a hold of high quality 17" monitors to rent out for the party so if you're flying or haven't enough room in the car think about renting a monitor so all you will have to carry is the box. I'm working hard to get some gaming boxes too but nothing is confirmed on that yet. If you are interested in a monitor for this event please drop me an e-mail ( The other thing I'm working on is feeding everyone...there will be an opening evening reception/party in a separate room with some munchies and drinks for sure. We'll work hard to provide at least two meals during the event.
For more information visit the UVaLan 2 main site at Cheater's Wayside.


Category: TribalWar | Comments

A Bad, Bad Thing?

Submitted by: Calliope @ 10:59 AM | Friday, June 9, 2000 | (url: )

This review was taken from the pages of PC Gamer and posted at Daily Radar. It's long and detailed, and includes bits of a demonstration and interview with Got Milk?. Here's the necessarity tidbit:

There's no way to put it diplomatically, so I won't even try: Starsiege Tribes is a bad, bad thing. And soon, there'll be a lot more of that badness. Perhaps I should elaborate. Quake and Unreal are lodged in the social consciousness like the burning end of a Marlboro in one's right eye - there's no denying that. But Tribes 2 tapped in to the community dynamic with a vengeance. Full on, hard-core Tribes 2 web pages and entire web rings (complete with custom skins, mods, and original universe-based fiction) are going up before even the demo is available!
To read the rest, click here.

Thanks, {d-i}Madhatter!


Category: TribalWar | Comments


Submitted by: ratorasniki@tribeswo @ 03:40 PM | Tuesday, January 16, 2018 | (url: )


Category: TribalWar | Comments

Submitted by: @ 03:40 PM | Tuesday, January 16, 2018 | (url: )

I know, I know - but its hard to come up with news titles for dave now, hes so active (That is NOT a complaint ). Anyways, heres the latest batch of answers (quite long) from the "Hey!" forum thread that was started yesterday. come the bullet point answers:

-- It's not a shotgun.

-- No head butts or nad kicks.

-- PSD versions of the skins will not be available.

-- All skins can be modified now (even with the 1.11 patch) if the server allows it.

-- In-game tracks are being made world-specific so that the desert world has an airy, hot feel to the rhythm and the jungle world has tribal drums, etc.

-- Your gums are on their own.

-- Check the credits in T1 to see who did the voices.

-- Weapons should *NOT* auto switch to the one you pick up from a corpse.

-- Respawn WILL be different than the way it is in BasePlus.

-- No on the Regen pack. We like the gameplay of having to have no weapon to heal with the pack. Resupply pack? Not bad. Possible. But not probable. We're focusing on Alpha now and not prone to feature adds.

-- Probably no queuing system.

-- Observers are good. No kick unless the admin kicks them. I assume you're worried about them taking player slots while not actually playing. Well...the admin can kick them at any time.

-- Sensor Jammer is very different. It's actually part of the cloaking pack now.

-- Changes will occur with beacons. No details yet.

-- Multi-processors don't enhance T2.

-- Not sure about the fast-forward and rewind on the demo recordings, but we definitely can start and stop recordings within the game.

-- No. Limbs cannot be toggled off. You are a person. Your arms and legs can be an occasional disadvantage.

-- Animations for throwing are in. But the mine (as in BasePlus) is here to stay. Sorry.

-- Seating is by proximity to where you land on the vehicle...except that the first person into a vehicle is ALWAYS the pilot/driver.

-- No nukes.

-- We have many plans for broadcasting games. More details as plans firm up.

-- Currently, holding the spacebar down to auto-jump (jump.cs) is part of the game by default. But I'm not sure it will stay that way. I certainly wish that those "make everything easy" scripts weren't possible. They take a lot of skill out of the game. Those of you that can do that mad skiing without the jump.cs script impress me. Those of you that use it...well...I'm totally not impressed. Way too easy.

-- I don't appreciate being misquoted. It was a joke, but some folks take such stuff seriously.

-- I agree that seeing a floorplan in command view would rock. It's also very hard. We'll see.

-- Duel mode is looking likely.

-- A recruting forum is probable. Also, it's easy to invite yourself into a tribe. It's also very easy for tribe leaders to invite people they're interested in.

-- Base skins are likely to be released when we release the game.

-- Don't know about your own CDs yet. I don't see any reason that you can't though.

-- No. Motley Crue is only doing a title track and an end-credit track.

-- I personally hate user-scripts. However, that capability will stay in the game because it is now an expected feature. Nothing will be done to hamstring it beyond the CRC checking that we had to do to prevent beacon and Happy Flag cheats.

-- Some of the scripts that inspired changes are the ones that allow designation of favorites BEFORE you go to an inventory station. You'll see that implemented (although it's quite a bit different the way we did it).

-- Bots cannot be purchased in inventory stations. Bots do not kamikaze. That was intentional.

-- Framerate counters will not be included in the release of the game. I detest it when players decide they don't like a game simply because it dropped to 28 fps one time instead of staying above 30 fps. If it's fun, it's fun. If it's not, i

Category: TribalWar | Comments