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Jail Break

Submitted by: Imposter @ 01:49 PM | Monday, June 19, 2000 | (url: )

Nagorak sent word today of the release of a new game type for Tribes, Jail Break.

"As many of you may or may not know, Jail Break was a popular mod for Quake II, the goal of which was to capture the enemy team and confine them to your jail. I have now created a similar mod for Tribes with a few modifications and additions of my own.

The same premise still exists, capture members of the enemy team by killing them. There's only one catch, you can only capture people using the ELF gun or Blaster. If you kill using anything else, you'll be assigned a murder instead which will make your stay in jail longer if you are captured. Prisoners you capture are also paroled from prison after their jail term has been completed, so you'll have to hunt them down and capture them again. Oh, and be sure to keep your prison generators safe, unless you want all of your inmates to escape (you wouldn't want that). "
For more information, and to download this new game type, head over to: http://members.home.com/nagorak/jailbreak.html.

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New Tribes2 Pic

Submitted by: Monkey_b @ 11:56 AM | Monday, June 19, 2000 | (url: )

Tribes2.com has updated their screenshot of the week, with new look at the ground buggy cruising down a hill. It's a very nice screenshot check it out here

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Good Morning, Dave

Submitted by: Calliope @ 11:44 AM | Monday, June 19, 2000 | (url: )

The following is still more Tribes 2 information from a man who is fast becoming a deity in my book at least, Dave "QIX" Georgeson. He posts the following selections in a thread on our forums in response to forumite questions:

Predefined attack routes are not supported right now. We want some stuff to have to be coordinated through team practices.

manned turrets is one of my personal hot buttons. It may not make it into T2, but look for it as an add-on or in T3 at the least.

cloaking pack is jamming and cloaking all in one. The jamming cloak, by itself, was rarely used by players because it just wasn't worth not having a shield pack or energy pack instead. The cloak pack IS worth it though and will get a lot of useage.

the blaster may be going the way of the dodo. It depends on how well the new weapons work out.

AWACs scout allows commanders to "see" opponents and objects on their sensor net that they normally could NOT see. Therefore, they can issue commands on those targets from the commander screen. It's also very good for hunting down someone hiding out in the boonies outside the normal sensor net. Also, T2 sensor nets will not be as extensive as in T1 maps, although users can set up new sensors to enlarge that net if they so desire. AWACs scouts can give temporary coverage to areas with flyovers until the sensor net has been enlarged.

a target has to be a specific percentage of your screen-size before your sensor net acknowledges it as an enemy. If you stare at someone in zoom, but he's still too small to register, then he doesn't get added.
That's it for this post, but there's three times the amount of info on the thread itself. Interested? Read it here.

And as always .. Thanks, Dave!

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The Boys are Back in Town

Submitted by: Bacchus @ 09:31 AM | Monday, June 19, 2000 | (url: )

Is it a fluke? Or is it the real deal? Has this renown clan jumped back into the OGL saddle? Get the inside scoop at Bacchus' Insider..

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Lee Rossini: In the Trenches

Submitted by: Imposter @ 06:34 PM | Sunday, June 18, 2000 | (url: )

Lee Rossini, one of the head muckety-mucks over at Dynamix, has given a short interview to Trenches.org. In it he discusses what makes Tribes II better than the original, including a higher poly count and lots more cusomization. Head over here to check it out.

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Soap Box Updates

Submitted by: Imposter @ 06:23 PM | Sunday, June 18, 2000 | (url: )

After a long hiatus, the Soap Box is back with two new editorials for you to read (and respond to). The first is "So this is what it's come To", an impassioned plea for screenshots other than Mid Airs. The second, "The Community: Arrogance or Stupidity" by DVCxPanda wonders whether people really think before they speak. You can respond to both, and any of the other editorials on the Soap Box, on our forums.

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Base Plus Ladder?

Submitted by: Imposter @ 06:15 PM | Sunday, June 18, 2000 | (url: )

Warmonger, admin over at the Online Gaming League, is looking to find out if there is enough interest to start a Base Plus ladder over there. Those interested can respond in our forums at this thread, or can email him at warmonger@ogl.org. 15 teams are needed to fully get a ladder going.

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Dave Dave Dave, Dave Dave!

Submitted by: Ratorasniki @ 02:22 PM | Sunday, June 18, 2000 | (url: )

Ok, so its not funny unless you've seen Being John Malkovitch (sp?). Actually its not really funny anyways..but Dave is at it again (as if he ever stopped ) and is giving us some interesting info in the STILL alive and kicking 'Hey!' thread:

Anguish...no...it will 5u><0rz more for you if we don't put you on the beta, so you'll have to watch from outside. *grin*
Zero-X...new fiction is definitely coming for T2, but it will be pertinent to the game. Not reams and reams of non-specific text like we've done in the past.

Bloody...no CG intros. They're a chronic waste of effort and cash. I'd rather spend the money on the game.

Secret Squirrel...spawn camping should be all but impossible this time around. There are literally hundreds of spawn points that are randomly selected each time you respawn.

We should be able to release info on the other new weapons sometime in the next couple of weeks.

YoYo...the broadcasting stuff is still under construction. Suffice it to say that there will be many more options available this time around.

Oberiko...the AWAC scout looks like the regular scout, but has a special device mounted below it.

Oberiko...a script filter is a good idea, but I'm not sure how possible it is since most scripts are client-side. I'll mention it though.

Oberiko...heh...a double/triple barrel chaingun would be extremely potent. Yes, it would be fun, but it might actually be too powerful. We're still playing with gun combos though. We'll see...

TalRasha...only lights can use cloaking packs.

Wookie...the new inventory stations rock. We'll post screens of them when we get the model and effect into the game. (Not done yet.)

Oberiko...Incite magazine has the Tribes 1 cover disk. And Lights are NOT slower in T2 than they are in T1.
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Heh. No worries, Zero. You'll like the new stuff also. I'm pretty sure of that.
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Alpha goes well. Tons and tons of work to do still, but it goes well.
I'll talk to you folks soon. I got up early to scan the forums, but I need to head into the office now. Adios, amigos
For more info, and for the above comments to make sence, check out the thread.

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Waypoint Manager Update

Submitted by: figgs @ 11:19 AM | Sunday, June 18, 2000 | (url: )

Crunchy sent this e-mail over about updates to his Waypoint Manager script:


I've updated Waypoint Manager in response to some requests. I've added a new menu which has all the waypoint commands in it, so that you could use just one key for the script. I've added an option to use a proper waypoint clear, the caveat is that it forces a team say. To get around this the script filters out the team say, it also filters out the message "!AP Off" produced by MrPoops AutoPoint. For some reason the filter doesn't work for your client, only for messages from other players, so you will still see youself saying a blank message. This method avoids the flickering compass that has
been annoying ppl.
Check it out at Crunchy's Scripts

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Chrisaveli on TsN

Submitted by: Beatstick @ 05:38 PM | Saturday, June 17, 2000 | (url: )

Wonderdog sends this in:

"That's right, break out the champagne and pre-wrapped sausages for the "official" debut of Chrisavelli. Dress code in effect as he perfoms his self produced classics:

"Wonderdog and Beatstick Suck"
"Pubknight sucks" (originally titled "My Show Is Better")
"Mega Boris sucks"
"Tassadar sucks"
"]CkB[ guys that work at the station sucks"

Don't miss out on your chance to interact with "Crooner" Chrisavelli, starting on Saturday night! Stay tuned to #tsn in irc.dynamix.com at port 6667."

Chris will be on tonite at 10 pm est. Http://tsn.tribalwar.com

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Updated Drinkers Mod Readme

Submitted by: figgs @ 04:17 PM | Saturday, June 17, 2000 | (url: )

Kahlua updated the readme a bit, it includes instructions on using the mod for a non-dedicated server also. Check it out here: www.tribalwar.com/kahlua/DrinkersPracticeMod_readme.htm

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Drinkers Practice Mod v1.0 released

Submitted by: Rayn @ 03:44 AM | Saturday, June 17, 2000 | (url: )

Kahlua sent the word on some new goods:

"I realize that Freak put out that route mod. But me being me, I had toout-do it. This is a mod that I've had for the past 7 months, but kept itprivate to my tribe. (Made it back in the Neon Sins days --Drink|Vodka (aka :|NS|: Cybertron) gave me the idea. This mod startedout as mod that allowed you to place beacons on the ground and teleportto them. Was very limited. But over time I added other features such as:full base repairing, automatic turret setups, full weapon loadout customization,armor selection, backpack selection, visible chaingun bullets (great to practiceyour aim with), instantly-returning flags, infinite cap limits, base destruction,turret destruction, menu-driven teleporting, etc. Check it out athttp://www.tribalwar.com/kahluaI guarantee you won't be disappointed. Enjoy it!"
Kahlua's MODs: http://www.tribalwar.com/kahlua

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Writer Pack Update

Submitted by: Imposter @ 12:26 AM | Saturday, June 17, 2000 | (url: )

Today Writer announced an update to his script pack, version 4.02. A couple of bugs have been fixed, so if you've been having problems, head over to Writer's Site and snag it.

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New T2 Shot

Submitted by: Ratorasniki @ 08:33 PM | Friday, June 16, 2000 | (url: )

Theres a new weekly screenshot up on Tribes2.com featuring what can only be lava. Looks very cool, go check it out.

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Pubknight, Friday night, on TsN

Submitted by: Beatstick @ 01:44 PM | Friday, June 16, 2000 | (url: )

Tonite Pubknight will be opening his bar up. Starting at 9 pm est, and going for many, many hours, you can hear Pub rant and rave, as well as some cool music.

Tune in at http://tsn.tribalwar.com

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