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TribesIP Bug

Submitted by: Ratorasniki @ 07:50 PM | Thursday, May 25, 2000 | (url: )

Cowboy sent this along:

Oops! Apparently a bug from TribesIP version 3.0 never got fixed! This was a seldom-occurring glitch that kept some people from being able to select their player through TribesIP, it would even affect some scripts in the game. TribesIP 3.5a fixes all that, and seems rock solid... so get this version now! Thanks! --> http://www.planetstarsiege.com/cowboy/tribesip.htm

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Dave on the Details

Submitted by: Calliope @ 03:56 PM | Thursday, May 25, 2000 | (url: )

I caught these posts by Dave Georgeson over at the tribesplayers.com forums:

Dispelling some rumors...here's the skinny on vehicles...
(or rather...*SOME* of the skinny)

NOTE: All details below are subject to change without notice.

Fliers:
-- Aerial fighter: Currently with twin-chainguns. Fast, nimble, lightly shielded.
-- Aerial scout: No guns, but has a small AWACs-style mechanism under it that brings all overflown targets onto the sensor net. Need to find that nasty sniper out on the periphery? Go get him.
-- Bomber: Three-person vehicle. Tougher than scout and slower. Has pilot, bombardier and tailgunner. Bombardier has rack of 40 bombs to dispense for carpet-bombing.
-- Heavy Transport: Very tough, but no guns or special abilities. Carries pilot, plus four seated, plus tailgunner.

Ground:
-- Ground scout: No weapons. Lightly shielded. Goes like a bat out of hell.
-- Assault Sled: Like a mobile base turret with superior shielding. Can be selected in different flavors (plasma tank, fusion tank, etc.) Has three-man crew...driver, turret gunner, and outrider. Turret gunner mans and shoots the big gun while the outrider covers the vehicle against close assault.
-- Mobile Point Base: Much different now than originally. Only has one driver...no crew. Has an full base inventory station and an active sensor jammer. Moves ponderously (still big), but is heavily shielded. No weapons. Usually escorted by jumpjetting suits. Used to quickly set up a forward firing base and harrass the enemy.

**********

Clarification on the "tailgunner" term:
All normal seats (non-pilot, non-bombardier, and non-turret gunner) can fire normally as in T1. The difference between a regular seat and the tailgunner seat is basically just position.

All the fliers intentionally have some blindspots so that aerial fighters have weaknesses to exploit. However, the tailgunner position is situated to be able to cover many of these blindspots...as long as the vehicle actually has someone manning the tailgunner position.

Get it? Balance and counterbalance.
Check out the entire thread here.

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TAC v1.2.8 Beta Up

Submitted by: Calliope @ 03:13 PM | Thursday, May 25, 2000 | (url: )

SL83 of tribes.stomped.com sends word that the TAC v1.2.8 Beta is up. A list of the major changes is up at the TAC forums. Highlights include:

Ground Kill Code:
This baby now only does 2 calculations instead of 40 every time a player lands and is actually mroe presise than the version 1.2 GK code. This means less server lag We also added a cosmetic explosion under the player when they die.

Elf Gun / APC Disabling
A FLPC can be disabled by an elf gun in 3 seconds (LPC 3.5, HPC 4). This makes this a very powerful weapon. A apc will be disabled for 15 seconds and a prone apc is a sitting duck

Pilot Views:
Pilots views to both sides and the rear have been added. These will work when the new client pack is released though. Unfortunately, tribes will not allow you to look to the side AND control an apc so whenever you are in one of the views you cant pilot the apc. This is fine as you should only "glance" anyway.
For the rest of the changes and to add your input, follow this thread here.

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Tribes 2 Site Live

Submitted by: Ratorasniki @ 01:43 PM | Thursday, May 25, 2000 | (url: )

The official Tribes 2 site, fittingly addressed at http://www.tribes2.com has just opened its doors. Thanks to Dave for pointing out its completeness. Looking very nice, if i do say so myself, go check it out. This site contains new concept art, screenshots - including some of the amazing new HPC model in action, information, renderings - including some of previously unseen armor skins, and a link to a few versions of the popular E3 movie we've probably all drooled over.

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TsN Games Tonight

Submitted by: Ratorasniki @ 12:18 PM | Thursday, May 25, 2000 | (url: )

Warning: Direct quote - dont get offended:

doubleheader tonite on TsN

At 9 pm est, the Sticks take on ReZ for the #5 spot on the OGL

At 10.30 pm est, POE takes on NuTz for the #4 spot on the OGL

Tune in and don't miss either of these great games!

http://tsn.tribalwar.com
Thanks beat.

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Base+ Is Coming

Submitted by: Ratorasniki @ 10:29 PM | Wednesday, May 24, 2000 | (url: )

In our ever-informative forums, Dave G. from Dynamix posted the following tidbits:

Talked to Mark Frohnmayer today. There's been a lot of requests for Base+ to be released publicly. He's in favor, and so am I. Soooo...after a few more tweaks, he's going to package it up and release it to y'all. You can then tear into it on servers that can support a load.
We'll probably keep making tweaks (and calling it BasePlus 1.1, 1.2, 1.3, etc.) but you can start playing with it in real team matches and such and see what it does to your tactics and strats.

Let us know!

--------------------

Oh yeah. No release date yet. Just soon...

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UVALAN 2: Ready to Rock

Submitted by: Calliope @ 08:47 PM | Wednesday, May 24, 2000 | (url: )

Received word today that the UVALAN 2 site is up, and that signups are open for anyone interested in attending. Dates for the conference are July 27-30 (Thurs-Sun), and you can come for whichever days work for you. It will be held again at the Doubletree hotel. The website is located at cheaterswayside.com. Get all your UVALAN 2 information and sign up to go there. See you in Virginia!

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More Vehicle Updates

Submitted by: Ratorasniki @ 07:53 PM | Wednesday, May 24, 2000 | (url: )

Ripped from that sameTribesplayersthread:

Clarification on the "tailgunner" term:
All normal seats (non-pilot, non-bombardier, and non-turret gunner) can fire normally as in T1. The difference between a regular seat and the tailgunner seat is basically just position.

All the fliers intentionally have some blindspots so that aerial fighters have weaknesses to exploit. However, the tailgunner position is situated to be able to cover many of these blindspots...as long as the vehicle actually has someone manning the tailgunner position.

Get it? Balance and counterbalance.

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Tribal Wallpaper

Submitted by: Rayn @ 07:01 PM | Wednesday, May 24, 2000 | (url: )

I just finished off some Tribal Wall Windows wallpaper. The image is a collage of the various Tribes 2 images that have been released. Its designed for 800x600, but it stretches out nicely to fill the whole screen on my 1152x800. Here's a little preview:

Tribal War Wallpaper (jpg 170k)

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More On Tribes 2 Vehicles

Submitted by: Ratorasniki @ 11:33 AM | Wednesday, May 24, 2000 | (url: )

Ripped right from thisTribesplayers thread

Dispelling some rumors...here's the skinny on vehicles...
(or rather...*SOME* of the skinny)

NOTE: All details below are subject to change without notice.

Fliers:
-- Aerial fighter: Currently with twin-chainguns. Fast, nimble, lightly shielded.
-- Aerial scout: No guns, but has a small AWACs-style mechanism under it that brings all overflown targets onto the sensor net. Need to find that nasty sniper out on the periphery? Go get him.
-- Bomber: Three-person vehicle. Tougher than scout and slower. Has pilot, bombardier and tailgunner. Bombardier has rack of 40 bombs to dispense for carpet-bombing.
-- Heavy Transport: Very tough, but no guns or special abilities. Carries pilot, plus four seated, plus tailgunner.

Ground:
-- Ground scout: No weapons. Lightly shielded. Goes like a bat out of hell.
-- Assault Sled: Like a mobile base turret with superior shielding. Can be selected in different flavors (plasma tank, fusion tank, etc.) Has three-man crew...driver, turret gunner, and outrider. Turret gunner mans and shoots the big gun while the outrider covers the vehicle against close assault.
-- Mobile Point Base: Much different now than originally. Only has one driver...no crew. Has an full base inventory station and an active sensor jammer. Moves ponderously (still big), but is heavily shielded. No weapons. Usually escorted by jumpjetting suits. Used to quickly set up a forward firing base and harrass the enemy.

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Tonight on TsN

Submitted by: Calliope @ 11:26 AM | Wednesday, May 24, 2000 | (url: )

The Tribes Shoutcast Network has one live shoutcast scheduled for tonight: AI vs. Flavours at 9:00pm EST. For more information or to connect to the shoutcast stream, visit TsN here.

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Tribes 2 at Incite.com

Submitted by: Calliope @ 11:14 AM | Wednesday, May 24, 2000 | (url: )

Incite.com has decided to cater to its gaming audience with a sweeping preview of T2, including a Flash movie screen-type thing with ever-changing screenshots and captions. Want a little?

As you probably know, the developers at Dynamix are assuring us that this time around there will be a strong focus on the clan aspect of the game, allowing online gamers to join up with or create their own clans very quickly and easily. This is only one of the improvements being made, but it's a big one that fans of the original Tribes are very excited about.
The rest of the article is here, and once you're done with that there are five more links to other Incite T2 articles at the bottom. Thanks again, Madhatter!

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One More From E3

Submitted by: Calliope @ 11:02 AM | Wednesday, May 24, 2000 | (url: )

I received an e-mail from Madhatter about MPOG.com's E3 and Tribes 2 review, which we missed when it was first released. It's the same general idea as the others, but includes some details that seem to be new. Here's a taste:

The graphics are simply fantastic. The projectile trails are incredible (especially on the new guided rocket launcher). Explosions are bright and detailed. The player models and skins are nicely done, and highly detailed. When looking down, you not only see your character's legs and feet, as demonstrated in previous videos, but you also see the horns on the Bioderms. The terrain is lush and varied, and the water... ahhhhhhh the water... the water is not only fun to look at, but also fun to play with. Waves will lap at the shore, with water levels rising and falling. An additional piece of eye candy comes in the form of the new cloaking pack, which casts a shimmering translucent effect over you.
To read the entire article, click here.

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T2 + Mötley Crüe .. Together At Last

Submitted by: Calliope @ 11:20 PM | Tuesday, May 23, 2000 | (url: )

In case you hadn't heard (and keeping in mind that you may never hear again), Mötley Crüe is doing the soundtrack for Tribes 2. The great 80s arena rock band has written some songs specifically for the game (including one called .. umm .. Tribes), and have granted an interview to IGN.com. Here's a piece:

IGNPC: How did this whole gig with Tribes 2 start up? How did you guys get into this?

Nikki Sixx: Originally there was a connection between 58, another band
that I’m in, and another game, and some things happened and the project got derailed. Then this new game came up, Tribes 2, and it was very up Mötley Crüe’s alley. It was high-energy, very intense. We actually wrote music specifically for the game, as well as taking a few tracks off of the new album, and we’re extremely excited about it. Now they’re actually going to digitize us and put us in the game.
For the rest of the interview, click here.

Thanks, Madhatter!

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E5 Says Goodbye

Submitted by: Calliope @ 11:09 PM | Tuesday, May 23, 2000 | (url: )

E5, which until last night held the number 13 rung on the OGL ladder, has announced that they have retired from OGL play. The decision was driven by the collective decision of the Beastyman, GodErnst, Dweezil and MrChad to leave the clan as they leave E5 itself. Goodbyes are posted on our forums. Here's a taste, from Beastyman:

Anyway, we've decided that our match vs. Infinite Facet tonight will be E5's last OGL match. In two days the halls of Ellicott will be silent and [E5] will no longer be on OGL. Leading [E5] has been a large part of my life for the past year and a half, but all good things must come to an end, and it seems fitting that [E5] leaves OGL at the same time that half of our members leave Ellicott. I'll probably still be around in IRC occasionally, as Im sure most people will, and you may even catch me pubbing on cheaters once in a while, but at least for now, Myself and most of the rest of the team is going to take a much-deserved vacation from a Video-Game
There's more to say, but this isn't the place to do it. You can read the rest of this thread and post your own thoughts and sentiments here.

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