Submitted by: Ratorasniki @ 06:22 PM | Wednesday, May 17, 2000 | (url: )
The Tribes Shoutcast Network will be broadcasting a huge game tonight, heres what one of the networks founders, Beatstick, had to say:
Tonight at 11 PM EST, 5150 takes on FTM for the #1 spot on the OGL ladder. This promises to be an incredible game. We are also working on a round table forum, so tune in to TsN tonight, and dont miss the action.
You heard the man.
Check out http://tsn.tribalwar.com/
Submitted by: Ratorasniki @ 05:29 PM | Wednesday, May 17, 2000 | (url: )
Tribesplayers is back up, with a few shots from E3! You can go check out the E3 shots directly here.
Submitted by: Rayn @ 07:32 PM | Tuesday, May 16, 2000 | (url: )
WSBN sends word of tonight's shoutcasts:
Starting at 7pm PST (10pm EST), EroticTaxi and Warwitch join forces once again to cover a legendary match, S3 vs JAMZ!
Stop by #WSBN for more info or check out the website.
Submitted by: Calliope @ 07:16 PM | Tuesday, May 16, 2000 | (url: )
Tribal Shoutcast Network will be broadcasting one match tonight, The Abusive vs. Elite Tribe Warriors, at 9:30pm EST. The game will be called by Chrisaveli.
To listen in or for more information, visit TsN
Submitted by: Rayn @ 06:52 PM | Tuesday, May 16, 2000 | (url: )
Got Milk? just dropped us a note on our forums to let us know that the Base Plus servers are back. Here's the info:
Well... we're back from E3 - had a great show. It was really cool talking to all the players that showed.
Anyway, I put the plus servers back up with even more changes. Remember - we are using this for feedback and wacky ideas, so don't freak out.
New since the last one:
Skiing upped a bit
HPC & LPC tougher and faster
Vehicle pads have shields
Mine tweaks (heh heh)
Servers are up at:
Got Milk's House 1 - IP:22.214.171.124:28001
Got Milk's House 2 - IP:126.96.36.199:28002
As always, constructive feedback is most welcome.
The key word there is constructive, and I really do recommend you check out the Base Plus servers and supply some feedback. Let the Dev Team know what you like and don't like, and supply good reasons for it. Otherwise you forfeit your voice, and this is a very generous opporunity - the Dev Team did this just so you guys can preview and review changes that may make their way into Tribes 2. Check out the thread and give feedback. Thanks to Got Milk? for letting us know!
Submitted by: Rayn @ 06:46 PM | Tuesday, May 16, 2000 | (url: )
The last 8 demos or so we've put up are all Snowblind. I'm feeling the Snowblind love, but remember - variety is the spice of life .. or tacos, I can never remember which.
Submitted by: @ 04:55 AM | Wednesday, March 12, 2014 | (url: )
Our E3 'correspondant', Locke355 has written up a small review of what he saw at this years show and placed it on his site at Locke355.com and to me to post here, so without further delay, here is Locke355's look at Tribes 2 at E32K:
Let me start by saying, STOP ASKING ABOUT THE PLAY BALANCE! Mark assured me that the game is in an alphaish state, and that dynamix has a long road ahead of them of testing and gameplay balance, and that this is in no way the final settings for things like disc damage, etc. As further proof, do you really thing the light can carry the rocket launcher? In third person view, that thing stuck so far behind that little skinny light that i was afraid if it had recoil the light would be sent flying up an adjacent hill.
Anyways.. to the review.
The graphics in the game are very nicely done. From the textures, to the cool lookin splash of the plasma balls, the game makes you drool. Combined with the sky, the textures for land and the look of the bases make the game worth buying. To top it all off, as i was wandering around one of maps, i ventured to the highest possible hill (mainly to drop mortars from pussyland on atlas and special), but when i got there i turned around and saw the 'ocean' meeting the shore. In short, the water looked cool.
The vehicles were done very well, and have been commented on by many others in other reviews. Basically, i was impressed most with the land scout (whatever you call it). I liked how it jumped around, and how u could 'jump' over hills with it. Mark was demonstrating some of the flyers, and the only real significant thing i saw with them that was any different was how when u jumped out of the flyer, the flyer fell to the ground.. bounced a bit. No more slow decents, at least for the bomber. The medium and heavy ground vehicles were not ready by showtime and not shown.
Things of interest:
-Bases are DEFINATELY 100x better than in tribes 1. They are more open, more functional, and dont have those gay elevators. Instead all verticle shafts are rounded at the top and bottom so when you come out of them, you slide into the respective level.
-Plasma turrets were vicious little bitches. Much improved both visually and functionally.
-All weapons shown had upgraded graphics. Ex: Disc now has a long tail, compared to the streaks from before. You can prolly find most of the weapons shown in the misc tribes2 movies floating around.
-The compass was moved from the top right of the screen to be bound to the horizon. Not sure if i like this, or if it will stay till the final version.
-Water wasn't functional but still looked cool. As i mentioned before, i saw the water for the first time when i was standing ontop of the tallest hill i could find on the map. I jumped off the top.. landed in the water.. flew to the bottom of the mini-ocean, and cratered.
-Hills are now mountains. The elevation change in the game is really dramatic at times, and is a nice change from the rolling hills of some tribes 1 maps.
-Bioderms looked cool.
-When you skied in the version they showed, if you didn't hit your route just right you stopped in place. I heard most of this was due to a animation error and will be fixed in the final version.
-The cloaking pack is cool. You look like the predator running around, and it makes it really easy to dodge defenders and sneak around. The only problem is in the build they had at the show, the pack drained your energy like crazy. So cloaking didn't last very long. But that is a playbalance issue, and will be addressed by the dev team.
-The map editor was pretty badass. I love how you can resize buildings, reshape terrain, and mess with the environment all by a few simple clicks. I think that tribes 2 will have a plethora of maps from the community very shortly after release of the game. Go see Incite's tribes 2 movie if you want to see the editor in action.
All in all, i am very impressed with the showing of Tribes 2. They have m
Submitted by: Ratorasniki @ 01:53 PM | Tuesday, May 16, 2000 | (url: )
Triston has created a Tribal War ICQ+ skin for use with..ICQ+. Its pretty creative, and it looks really nifty. There are detailed instructions in our forums here and you can get the skin from our local mirror
@http://www.tribalwar.com/files/icq/Tribalwar.zip. There is a good screenshot of the skin in the forum thread as well, if you'd like to see it before you grab it.
Submitted by: Calliope @ 12:46 PM | Tuesday, May 16, 2000 | (url: )
On his return from E3, Dave Georgeson was again cool enough to post a message on our . Here's a bit of what he had to say:
A few things I wanted to say about the show:
1) Tribes 2 had a much better reception than I could possibly have hoped for. The show ROCKED for us. We always had a huge crowd at the booth, we were giving interviews constantly, and people peppered us with questions...even when we weren't at the booth.
2) Tribes 2 rocked at the booth for several reasons...but the biggest reason was the fan support. I just can't believe how many of you showed up in person to see Tribes 2. You all own totally. It was hysterical answering questions time and again, and finally asking "what is your screen name?" to then find out it was Rasta, Teflatron, etc. The S3 stickers, the time I looked up at the screen and thought "how did Player 3's name get changed to 'LockeSucksAss'?", the look in folks' eyes when I would introduce Mark Frohnmayer as 'Got Milk?', and all the awesome questions and suggestions y'all gave during the show.
You folks made the show one of the best I've been to (and I've been in the industry eleven years now). The Dev team thanks you and I thank you. You rock.
Oh, and by the way:
As for the movie...I don't know why it hasn't been posted yet. When I get back to the office on Tuesday, I'll make it a priority to get it up and available if it hasn't been posted today sometime.
You can follow this thread , and hey Dave...Thanks!
Submitted by: Rayn @ 03:27 PM | Monday, May 15, 2000 | (url: )
Since we're now approaching 600 demos here in the archive, it came to our attention that possibly the top TEN demos are too few, so I've doubled it to the top twenty. Yeah yeah, the links still say top ten, but I'll fix that when I get to it. For now, you can check out the top 20 demos in the archives.
Submitted by: Calliope @ 01:54 PM | Monday, May 15, 2000 | (url: )
The Incite T2 movie I had such trouble with in ASF format a few days ago has been uploaded and posted on in a
64meg mpg format that's more than worth the somewhat-long download time.
Get it , and enjoy!!!
Submitted by: Rayn @ 03:26 AM | Monday, May 15, 2000 | (url: )
Just checked out Pub's demo from the TWC - Canada vs Germany. What a match! Pub and Rat do some great work on the flag, but Germany is able to capitalize on the short windows of time when the flag is left open. TWC rules are funky, its not a win by maps, but caps - therefore some maps are more important to win than others (since they have higher cap limits) Not necessarily the case in this situation and more of my own commentary, but I digress. If you're a HoF, or just want to watch some good action, Pub's demo shows how to man the SB room of death.
Submitted by: Calliope @ 04:03 PM | Sunday, May 14, 2000 | (url: )
I noticed over at that has announced their E3 Computer Gaming Awards, and that Tribes 2 had won Best First Person Shooter. Here is the official announcement:
Best First Person Shooter
There was no lack of action-packed first person shooters at E3 this year, and having to pick a clear-cut winner among so many titles was no simple task. The sheer volume of games using the Quake III Arena, Unreal Tournament, Lithtech or other licensed technologies was simply staggering, but—after playing over a dozen of said titles, just a few games really stood out to us.
Winner—Tribes II -- Dynamix/Sierra Studios.
Runner up—Star Trek: Elite Force -- Raven Software/Activison.
Honorable Mentions— No One Lives Forever -- Fox Interactive, Return to Castle Wolfenstein -- Gray Matter Studios/Activision.
For the rest of the awards, click .
Submitted by: Calliope @ 12:09 PM | Sunday, May 14, 2000 | (url: )
TsN has three live shoutcasts scheduled for today/tonight, two Tribes World Championships matches: Canada vs. Germany at 3pm EST and U.S. East vs. Sweden at 4pm EST, and one OGL match: Team Fusion vs. The Good, The Bad, The Deadly for the #3 rung on the OGL ladder at 10pm EST.
Tune in to the matches and get more information .
Submitted by: Calliope @ 11:53 AM | Sunday, May 14, 2000 | (url: )
I was reading our this morning and found the current version of the Tribalwar.com ICQ Skin (the beta), created by Triston posted and ready for download. You can get it , but before you do please check out for downloading instructions and pointers.