wetwilly said:any way to get rid of em?
<3Foodey said:who's tjat?
KamaKAzii said:whats z-fighting
Thus, running a 16bit game on a 32bit desktop will cause z-fighting. It is always best to keep the desktop display depth the same or as close as possible to the games display depth. Most newer video cards run best at 32bit Colour Depth/24bit Z-Depth/Buffer, but older games do not like this. Running at 16bit Colour Depth forces the use of a 16bit Z-Depth/Buffer.One of the more common OpenGL programming problems that I see concerns the poor precision of the Z buffer.
The precision of Z matters because the Z buffer determines which objects are hidden behind which others - and if you don't have enough precision to resolve the distance between two nearby objects, they will randomly show through each other - sometimes in large zig-zags, sometimes in stripes.
This is commonly called 'flimmering' or 'Z-fighting' and it's very disturbing to the user.
cyclonite said:WALL HACK, CHEATING MOTHER AIM BOT FRIGGIN SON OF A (*&)( PIECE OF *&)&!!!!!!!!!!!
j/k