*start of rant*
Tribes doesn't get the following that other games do, even highly skill-based games like CS, Quake and Starcraft. These are mainstream games that have a dedicated cult following and a recognition by the gaming community as major titles. Even Quake, which has quite a small community (resembling that of Tribes) has far more recognition and fame attached to it.
*Big* Tribes titles which have revived the Tribes franchise (like Tribes: Ascend) brought back enormous numbers of players. Not just Tribes veterans, but people from all over the gaming community.
I wonder if the Tribes franchise would have fared differently if Tribes: Ascend had brought in a ranking system? Then we might see it being played on twitch.tv. If the mechanics of duel had been prominently displayed as a sign that Tribes was different, we could have catapaulted Tribes into the spotlight. With a ranking system, you could have filtered newbies into veteran servers based on their performance and given them a taste of competition.
Instead, you have a game which is played primarily by the same community, with veterans who have 15 years+ experience under their belt.
CTF has limited opportunity as far as recognition of the game goes, but Tribes: Ascend had team deathmatch (and no-one's ever mentioned TDM to me), and there you can showcase talent and some cool duel rivalries (with more heat than anything Quake could come up with).
I'm not saying that CTF is fundamentally bad, it's a lot of fun and I enjoy playing CTF with you guys (still have to try Midair) but my point is we may have missed a good opportunity.
*end of rant* discuss.
- Asher
Tribes doesn't get the following that other games do, even highly skill-based games like CS, Quake and Starcraft. These are mainstream games that have a dedicated cult following and a recognition by the gaming community as major titles. Even Quake, which has quite a small community (resembling that of Tribes) has far more recognition and fame attached to it.
*Big* Tribes titles which have revived the Tribes franchise (like Tribes: Ascend) brought back enormous numbers of players. Not just Tribes veterans, but people from all over the gaming community.
I wonder if the Tribes franchise would have fared differently if Tribes: Ascend had brought in a ranking system? Then we might see it being played on twitch.tv. If the mechanics of duel had been prominently displayed as a sign that Tribes was different, we could have catapaulted Tribes into the spotlight. With a ranking system, you could have filtered newbies into veteran servers based on their performance and given them a taste of competition.
Instead, you have a game which is played primarily by the same community, with veterans who have 15 years+ experience under their belt.
CTF has limited opportunity as far as recognition of the game goes, but Tribes: Ascend had team deathmatch (and no-one's ever mentioned TDM to me), and there you can showcase talent and some cool duel rivalries (with more heat than anything Quake could come up with).
I'm not saying that CTF is fundamentally bad, it's a lot of fun and I enjoy playing CTF with you guys (still have to try Midair) but my point is we may have missed a good opportunity.
*end of rant* discuss.
- Asher