this will allow you to add custom skies for each map bypassing world limitation. this could also work for terrains
put clientskies.acs.cs into config/modules and make sure to edit the skies you want. adjust ski sizes to get it perfectly aligned
example skies:
Tribes copies over some pixel of your sky to get the haze color, some skies remove the haze completely . so I copy over the original haze values. This will make some skies look really bad but I don't want to release another nofog
this also includes the skyrotation plugin so make sure to disable it if you don't like it and delete the old version
preview:
http://www.em-jay.net/t1/TROBES.avi
www.em-jay.net/t1/clientsky.zip
For server admins: If you want to ban for it scan 0x54175C I changed 0x500 bytes to 0x42
put clientskies.acs.cs into config/modules and make sure to edit the skies you want. adjust ski sizes to get it perfectly aligned
example skies:
Code:
mj::addSky("Stonehenge","lushdayclear.dml",500);
mj::addSky("StonehengeLT","nitesky.dml",500);
Tribes copies over some pixel of your sky to get the haze color, some skies remove the haze completely . so I copy over the original haze values. This will make some skies look really bad but I don't want to release another nofog
this also includes the skyrotation plugin so make sure to disable it if you don't like it and delete the old version
preview:
http://www.em-jay.net/t1/TROBES.avi
www.em-jay.net/t1/clientsky.zip
For server admins: If you want to ban for it scan 0x54175C I changed 0x500 bytes to 0x42
Last edited: