Tribes Rebirth (source port) by Altimor - TribalWar Forums
Click Here to find great hosting deals from Branzone.com


Go Back   TribalWar Forums > Current Gaming > Tribes Talk
Reload this Page Tribes Rebirth (source port)
Page 1 of 11
Thread Tools
Altimor
Veteran5
Old
1 - 07-18-2015, 05:04
Reply With Quote
https://github.com/AltimorTASDK/TribesRebirth
step 1: create VS projects for the darkstar code and make it compile on things besides ancient borland ****
step 2: reconstruct the missing headers in the tribes code
step 3: mass auto reformatting because it has some stupid 3 space indents randomly mixed with tabs
step 4: add cool stuff like better mouse input, security exploit fixes, higher server tickrates, and modern opengl (jk the project will fall apart before this step and tribes will die forever)
 
Altimor is offline
 
Sponsored Links
AFireInAsa
Veteran++
Old
2 - 07-18-2015, 07:56
Reply With Quote
WTB better mouse input and higher server tickrates plz
 
AFireInAsa is offline
 
pancake
Banned
Old
3 - 07-18-2015, 08:40
Reply With Quote
can u make shifter mod not crash thank u
 
pancake is offline
 
darkpiece
VeteranXV
Old
4 - 07-18-2015, 10:55
Reply With Quote
lol altmor is gfg

how old r u now neway
 
darkpiece is offline
 
bugs_
VeteranX
Old
5 - 07-18-2015, 14:03
Reply With Quote
I would encourage you to not do the mass auto reformat. This will make tracking real changes harder. There is always the possibility that other copies of the source may surface later. You would want to quickly and easily compare.

The mass auto reformat is something that you should do as a last step rather than an initial step if you must do it.

You would have to tell the msft compiler not to do it for you.
 
bugs_ is offline
 
Altimor
Veteran5
Old
6 - 07-18-2015, 14:57
Reply With Quote
Quote:
Originally Posted by bugs_ View Post
I would encourage you to not do the mass auto reformat. This will make tracking real changes harder. There is always the possibility that other copies of the source may surface later. You would want to quickly and easily compare.

The mass auto reformat is something that you should do as a last step rather than an initial step if you must do it.

You would have to tell the msft compiler not to do it for you.
If that happened I could always just compare without whitespace.
 
Altimor is offline
 
Groove
VeteranXV
Old
7 - 07-18-2015, 15:25
Reply With Quote
catch-up:

-redo missing dynamix patches
-redo hudbot radar
-redo 1.40 scripting/function updates
-redo pft/png/ogg/zip format conversions
-redo 1.40 dynamic PFT settings
-incorporate existing plugin functionality - plugin loader, nogreenlines, transchat, bluelines, hires base textures
-remove the redbook CD player and replace with MP3 soundtrack/player
-redo the keybinds options screen menu
-redo scriptGL (or lose it, which would suck )

improvements:

-replace bitmap fonts with TrueType - or fix the FontEd Tool in Toolbin (it seems to have been able to convert windows fonts into bitmap fonts that are formatted properly for tribes. i could only get it to run in a win95 VM and even then it crashed like crazy so i'm not sure)
-remove size limitations on some textures (menu backgrounds, etc)
-first person weapon opacity
-some kind of GUID or player identification that would make bans easier to maintain?
-some kind of anticheat/memory scan functionality (that would hopefully be both comprehensive and lightweight)
-fps cap
-lighting and sky improvements
-options to select screenshot format (BMP, JPG and PNG would be awesome)
-allow FOV's higher than 120 to be set ingame
-some kind of server auto-download map functionality (push maps packs! hopefully from a download server that's NOT the game server so you wouldn't lag clients when someone needs maps)

i dont have much time to help anymore these days but i can probably do little bits on flights once or twice a month- i finally got a decent laptop so no more coding on a 10inch atom netbook with a broken C key
 
Groove is offline
 
Last edited by Groove; 07-18-2015 at 15:27..
S_hift
Veteran++
Old
8 - 07-18-2015, 23:54
Reply With Quote
Yea I would love to use compressed zips or rars instead just the normal compression methods
 
S_hift is offline
 
S_hift
Veteran++
Old
9 - 07-19-2015, 00:02
Reply With Quote
Also think about things like particle effects. Maybe redo rain snow and fog. With rain I was thinking of a density slider and a png that would be used as the individual texture. Same thing for the snow. As for the fog I was thinking of a low misty pocket of fog that renders at different levels and thickness depending on the maps fog level. Not thick, just patchy so you can fly through clouds and things
 
S_hift is offline
 
~dickschnitzel~
Banned
Old
10 - 07-19-2015, 00:31
Reply With Quote
y would u want 2 compress zips, that would only make loading times longer
 
~dickschnitzel~ is offline
 
MadWlad
Member
Old
11 - 07-19-2015, 06:52
Reply With Quote
This would be so awesome if you could change the API to a modern one..

Shader, Light, Soft vol.Shadows and Fog, nice HDR oder Bloom even real time Raytracing is possible

With Shaders everything will look great, the bases could have all kind of details, the terrain could have grass, snow,lava, be wet.. And the High-Poly Playermodels could even have wrinkles in their faces
 
MadWlad is offline
 
Altimor
Veteran5
Old
12 - 07-19-2015, 11:15
Reply With Quote
Quote:
Originally Posted by MadWlad View Post
This would be so awesome if you could change the API to a modern one..

Shader, Light, Soft vol.Shadows and Fog, nice HDR oder Bloom even real time Raytracing is possible

With Shaders everything will look great, the bases could have all kind of details, the terrain could have grass, snow,lava, be wet.. And the High-Poly Playermodels could even have wrinkles in their faces
No matter what shaders you put on it it's still going to be low poly Tribes terrain.
 
Altimor is offline
 
RandalltheVandal
Veteran
Old
13 - 07-19-2015, 12:08
Reply With Quote
Any1 think about opening a crowdfund? If it was someone like groove(even if he was just overseeing/holding $$$)I'd donate
 
RandalltheVandal is offline
 
Flipp
Veteran4
Old
14 - 07-19-2015, 12:37
Reply With Quote
Quote:
Originally Posted by D4M45T3R View Post
y would u want 2 compress zips, that would only make loading times longer
OHMAHGOD TRIEB WILL TAKE 15 SEC TO LOAD INSTEAD OF 2-5 SEC TO LOAD OMF WUT R TRIEB GON DO?! :KING:
 
Flipp is offline
 
lemon
Sour++
Old
15 - 07-19-2015, 12:54
Reply With Quote
the point is there's no benefit and shiftard is talking out of his ass

as usual
 
lemon is offline
 
~dickschnitzel~
Banned
Old
16 - 07-19-2015, 13:34
Reply With Quote
Quote:
Originally Posted by Flipp View Post
OHMAHGOD TRIEB WILL TAKE 15 SEC TO LOAD INSTEAD OF 2-5 SEC TO LOAD OMF WUT R TRIEB GON DO?! :KING:
its about loading between maps, which can already take longer than usual if u r running HD stuff.
 
~dickschnitzel~ is offline
 
GoFFe
VeteranX
Old
17 - 07-19-2015, 15:12
Reply With Quote
Sry im dumb **** wat this mean for tribe we get new cool stuff or wat
 
GoFFe is offline
 
~dickschnitzel~
Banned
Old
18 - 07-19-2015, 15:20
Reply With Quote
tbch i'd rather have better netcode
 
~dickschnitzel~ is offline
 
AFireInAsa
Veteran++
Old
19 - 07-19-2015, 15:48
Reply With Quote
Quote:
Originally Posted by D4M45T3R View Post
tbch i'd rather have better netcode
altimor made an aimfix that people won't even put on their servers, do you think they would change the netcode? or download anything new for that matter.

i would idk about most ppl tho
 
AFireInAsa is offline
 
~dickschnitzel~
Banned
Old
20 - 07-19-2015, 15:51
Reply With Quote
Quote:
Originally Posted by AFireInAsa View Post
altimor made an aimfix that people won't even put on their servers, do you think they would change the netcode? or download anything new for that matter.

i would idk about most ppl tho
that is poopsayo's fault for being a dick and n0t adding it the 2 community, but i'm p sure ppl would download new tribe version with all neat fixes, updates etc. and just point them to dl link like 1.41 is on community
 
~dickschnitzel~ is offline
 
Page 1 of 11
Reply


Go Back   TribalWar Forums > Current Gaming > Tribes Talk
Reload this Page Tribes Rebirth (source port)

Social Website Bullshit


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


AGENT: CCBot/2.0 (https://commoncrawl.org/faq/) / Y
All times are GMT -4. The time now is 22:03.