Tech patch next week (rocket turrets, voicpacks, oh my) by Got Haggis? - TribalWar Forums
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Reload this Page Tech patch next week (rocket turrets, voicpacks, oh my)
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VeteranXV
Old
1 - 08-16-2012, 02:29 PM
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If all goes as planned, the next patch for Tribes will be available next week. It will contain a new game mode called Biltz. This is a variation of CTF where the flag position is becoming easier to defend. For example on Katabatic, capture at the fifth, the flag is located within the base under the flag stand.

This update also will add tons of voice packs. In fact, it is neither more nor less than all the voices of Tribes 2: men, women and even bioderms.

Finally, the Technician will be entitled to new hardware. The TC24 is a kind of Thumper optimized for CQB: it has a charger that can be emptied four shots very quickly, but its scope and damages are less than those of conventional Thumper. The Tech is also entitled to a new turret, the EXR. We can deploy it and on the ground and draws mini unguided rockets that are less painful than conventional missiles turrets, but they make the splash damage and have better range which makes them more effective when s' is to stop a caper happens to all blind. Finally, if you're tired of running a turret to another to repair your database, choose the Repair Kit: This is a small deployable repairs for you. Although it is slow to act, we can already imagine the effect it may have when it is hidden behind the turrets at the enemy used to spam by far.

I have spoken a bit with Bart when I was on the stand of HiRez. Currently, the game has a little less than 1, 5M of players and the number of servers continues to grow each month. The developers are now trying to see how to release the game in Asia, but it is very difficult to install servers in China or Korea without the help of an editor from the country. Meanwhile, they are in a discusion with the e-sport leagues of Europe to organize a big tournament with the final play in LAN.
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VeteranXV
Old
2 - 08-21-2012, 01:52 PM
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Tribes Ascend Version 1082 is expected to be released later this week. Below are preliminary patch notes.


Major Highlights

A new gametype, CTF Blitz, has been introduced. In Blitz, the enemy flag base moves location each time your team scores, changing routes and requiring varied tactics to win.CTF Blitz is initially played on Arx Novena, Katabatic and Drydock.
New Technician Weapons and Skin have been added (see below).
New CTF Maps have been added to the Quick Play Rotation (Dangerous Crossing and Permafrost)
Classic Tribes 2 voice packs are now available, using the original Tribes 2 voices:
5 male voice packs:
Hero
Iceman
Rogue
Hardcase
Psycho
5 female voice packs:
Heroine
Professional
Cadet
Veteran
Amazon
3 BioDerm voice packs
Warrior
Monster
Predator
Custom servers can now be configured/purchased in the N. America - Central region, with servers located in Dallas, TX. Note that this region is for Custom Servers only and does not apply to Quick Play matches.
Improved language support for German and French.


Weapon/Balance Items

Added 3 new items for Technician:
New Primary: The TC24 can fire four short-range explosive projectiles before having to relod.
New Belt Item: The Repair Kit will automatically repair any damaged structures or targets around it.
New Pack: The EXR Turret has a longer range than the Light Turret and fires a small explosive rocket. It deals less focused damage than the Light Turret, but makes up for it with flexibility.
Reduced reload time on Brutes Gladiator by 7%.
Increased damage on Pathfinder***8217;s Light Twinfusor by 12%.
Increased damage on Soldier***8217;s Twinfusor by 7%.
Increased damage on Juggernaut***8217;s Heavy Twinfusor by 10%.
Increased projectile size on Sentinel***8217;s Nova Blaster and Nova Blaster MX.
More than tripled the activation range of the Rage Perk.
Increased mass reduction on the Rage perk to 20%.


Additional Items

Animations in the main menu have been shortened, making for faster menu navigation.
Various cleanups and fixes to existing maps.
Fixed a bug where deployable sensors, such as the Sentinel's Drop Jammer, could permanently affect players.
Fixed an issue where a mastered Safe Fall perk was resetting the health regen time even though the player took no falling damage.
Fixed an issue where deployables were not deploying properly on certain surfaces, such as the threshold between the ramp and interior of the Sunstar temple.
Fixed issues where overlay effects on the Mercenary Sentinel skin could cause a flashing side-effect.
Fixed an issue where shotguns would not properly perform a passive reload and therefore could cause odd behavior when the player shot subsequent rounds.
Fixed a bug in which the ***8220;Screen Crack***8221; setting would not store properly server-side.
Fixed a bug in which featured news ticker items would show under the ***8220;Watch Now***8221; menu.
A new settings option has been added to enable Alienware FX. For Alienware machines, colors will change on the hardware based on your health status. Be sure you have the latest Alienware drivers.
Non-Steam users may add the option ***8220;-steam***8221; under ***8220;Optional game command line parameters***8221; in order to access Steam-related features, such as use of the Steam wallet (note: You must be logged into Steam prior to launching the game for this feature to work).
Fixed a bug with health multipliers on custom servers.
Implemented several cleanups and fixes to the clan tag functionality.
forum.hirezstudios.com - View topic - Preliminary Patch Notes: Version 1.0.1082
 
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VeteranXV
Old
3 - 08-22-2012, 09:16 AM
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http://www.youtube.com/watch?v=cSqyJJpUBaA
 
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Harlequin_Jester
VeteranX
Old
4 - 08-28-2012, 07:32 PM
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Can't say I'll ever play this game again unless GW2 and Mechwarrior are down. Too bad they didn't release the game with all the maps/gametypes/skins/etc it has now. Might have done better.
 
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Reload this Page Tech patch next week (rocket turrets, voicpacks, oh my)

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