Uh, the proposed talent changes are a step in the right direction. There's always going to be a cookie cutter spec for every single class/spec in the game with the current talent trees. So why bother having a system like that when everyone is using the same exact spec? After browsing over the new talent tiers, there doesn't seem to be an outstanding best choice for every tier, so at least we might actually see some different "specs" this time around for once.
Well this will just heap another pile of instability on the pile of class/role/PvP/PvE balances. That is assuming they were actually making viable attempts to balance it all rather than the see-saw'ing they have been doing from class to class.
Whether it is a step in the right direction or not is up for debate. It may very well be, but the problem is it is a step taken too late. I still think initially they didn't plan on continuing WoW past 12 - 18 months of initial release, simply assuming it will have the usual shelf life of an MMORPG. The popularity was unprecedented for them and they simply weren't prepared for the task at hand once they realized the popularity. They should have started stuff like this back in late-TBC/early-WotLK, and worked towards balancing and patching for the long haul. I think if that had happened it would have been an entirely different game. I still think the Activision merger didn't help things at all but that's just me.
Right now it simply isn't enough to keep me interested anymore. I'll admit in terms of game-per-dollar I got a huge bargain in the process. And all the good games that came and went in that time? They are still there, waiting for me to play them. With the added bonus they are now old enough to have huge markdowns on them.