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Plasmatic
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1 - 03-23-2011, 11:30 PM
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Updated February 2013 with a ready-to-go download.

Tribes - DOWNLOAD THIS
- Ready-to-play Tribes 1.40.655 with all fixes and Open Call 3 maps.


Original leaked Tribes version 1.40.655
Tribes 1.40.655 - Tribes 1.40.655 leaked version hosted by someone else. *updated April 14, 2011


Collection of all known fixes for this version.
Tribes 1.40.655 Service pack 1 - DOWNLOAD AND UNZIP THIS INTO YOUR NEW TRIBES FOLDER- Revised August 14, 2012


Service Pack 1 Changelog (sorta):

Spoiler
 
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Last edited by Plasmatic; 02-03-2013 at 11:57 PM.
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hyung
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Old
2 - 03-24-2011, 12:08 AM
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full screen fix i think
 
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-Si-
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Old
3 - 03-24-2011, 12:25 AM
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$pref:terrainlodamount = 0;

what does this do?
 
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Laughing-Stork
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4 - 03-24-2011, 12:28 AM
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the hudfix as well
 
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Laughing-Stork
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5 - 03-24-2011, 12:29 AM
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also the iceridge fix
 
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hyung
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6 - 03-24-2011, 12:36 AM
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maybe include netset at this point
 
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Plasmatic
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7 - 03-24-2011, 12:46 AM
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Updated op, what else?
 
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Laughing-Stork
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8 - 03-24-2011, 12:56 AM
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the hud position fix?

Quote:
/*
Huds only get respositioned when PlayGui is loaded,
so starting and leaving without playing will **** up your hud setup.

This standalone fix prevents that.

Make sure this is loaded by
a) naming it "HudMessupFix.acs.cs" and put into config/modules ... idiot proof way.
or b) putting into autoexec.cs
or c) exec it some other way

GreyHound / Hunden
*/

$HudMessupFix:oExport = false;

//catch the case that restores the huds, if that happened, it's save to export them later
function HudMessupFix::OnGuiOpen( %gui ) after Hud::OnGuiOpen {
if ( %gui == "playGui" )
$HudMessupFix:oExport = true;
}

//make sure the shizzle just exports under our conditions
function HudMessupFix::OnExit() before Hud::OnExit
{
if($HudMessupFix:oExpor t) //fine, don't halt
return;

echo("Sucky behavior detected and prevented.");
halt;
}
 
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Plasmatic
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Old
9 - 03-24-2011, 01:23 AM
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Nice. Missed that one, thanks.
 
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dangerdee
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Old
10 - 03-24-2011, 01:24 AM
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The client side explosion preference. Not proven but I think it reduces duds.
 
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Plasmatic
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Old
11 - 03-24-2011, 01:29 AM
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er, $pref::clientSideExplosio ns? I haven't ran into that debate yet.
 
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hyung
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Old
12 - 03-24-2011, 02:43 AM
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:-) community

<3
 
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cael
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Old
13 - 03-24-2011, 06:56 AM
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anti-cheat fix

oh wait there isn't one
 
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AnubiS
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Old
14 - 03-24-2011, 08:50 AM
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nice topic plas.
 
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GreyHound
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15 - 03-24-2011, 11:01 AM
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$pref::OpenGL::useMultiTe xturing = "True";
$pref::OpenGL::flushAfter Passes = "False";
 
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Plasmatic
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16 - 03-24-2011, 12:19 PM
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Updated op. Hunden, has anyone ever looked into the server refresh crash?
 
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NoFiX
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17 - 03-24-2011, 01:24 PM
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Unhappy Jump should be considered a fix.
 
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dangerdee
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18 - 03-24-2011, 01:42 PM
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Quote:
Originally Posted by Plasmatic View Post
er, $pref::clientSideExplosio ns? I haven't ran into that debate yet.
Yeah thats the one.

Quote:
Originally Posted by GreyHound View Post
$pref::OpenGL::useMultiTe xturing = "True";
$pref::OpenGL::flushAfter Passes = "False";
Whats that stuff for?
 
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Plasmatic
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19 - 03-24-2011, 02:49 PM
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Quote:
Originally Posted by dangerdee View Post
Whats that stuff for?
Fps boost for some players.
Quote:
Originally Posted by GreyHound View Post
$pref::OpenGL::flushAfter Passes = "false";

and you should get a boost. Boosts me about 30%. Could be more.

Mayb playing with $pref::TerrainLODAmount might help too. In my case it doesn't until a value unplayable.
Don't play with those 2 settings. Disabling useMultiTexturing would pretty much get you to 50%.

Code:
$pref::OpenGL::flushAfterPasses = "False";
$pref::OpenGL::useMultiTexturing = "True";
NoFix, what does it fix? I must have missed that thread.
 
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Last edited by Plasmatic; 03-24-2011 at 02:52 PM.
hyung
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Old
20 - 03-24-2011, 03:01 PM
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Quote:
Originally Posted by NoFiX View Post
Unhappy Jump should be considered a fix.
can you explain this?
 
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