I'm trying to get a complete list of all the fixes 1.40 needs to be serviceable.
So far I have:
Master server patch.
Code:
$Server::CurrentMaster = "0";$Server::MasterAddressN0 = "t1m1.tribes0.com:28000 t1m1.masters.tribesmasterserver.com:28000 t1m1.pu.net:28000 skbmaster.ath.cx:28000 kigen.ath.cx:28000 t1m1.masters.dynamix.com:28000";
Video Lag fix. $pref::screensize = 1; For you ati users. Fixes sporadic video lag.
The open call map fix <-- Link.
Information.
Full screen fix:
Quote:
Originally Posted by Lemon
delete or comment out (//) line 332 in console.cs
this is 331 and 332
Code:
// GDCHACK : don't go fullscreen on startup (currently borked in webpage)
$pref::VideoFullScreen = "FALSE";
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Flag hud fix:
Quote:
Originally Posted by Lemon
This fix applies to players on active mode servers like US Base and The Community.
- The built-in 1.40 flag hud doesn't update team scores when you join a server mid-game.
- In configCoreTeam.cs make the following change.
Instead of this:
Code:
function remoteTeamScore( %sv, %team, %score ) {
//$Team::Score[%team] = %score;
}
Make it look like this:
Code:
function remoteTeamScore( %sv, %team, %score ) {
$Team::Score[%team] = %score;
}
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IceridgeLT Fix:
Quote:
Originally Posted by opsayo
go into lt/missions
iceridegLT.zip -> iceridgeLT.zip
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HUD position fix:
Quote:
Originally Posted by GreyHound
Code:
/*
Huds only get respositioned when PlayGui is loaded,
so starting and leaving without playing will **** up your hud setup.
This standalone fix prevents that.
Make sure this is loaded by
a) naming it "HudMessupFix.acs.cs" and put into config/modules ... idiot proof way.
or b) putting into autoexec.cs
or c) exec it some other way
GreyHound / Hunden
*/
$HudMessupFix::DoExport = false;
//catch the case that restores the huds, if that happened, it's save to export them later
function HudMessupFix::OnGuiOpen( %gui ) after Hud::OnGuiOpen {
if ( %gui == "playGui" )
$HudMessupFix::DoExport = true;
}
//make sure the shizzle just exports under our conditions
function HudMessupFix::OnExit() before Hud::OnExit
{
if($HudMessupFix::DoExport) //fine, don't halt
return;
echo("Sucky behavior detected and prevented.");
halt;
}
.... damn this got annoying over time.
Feel free to do the fix at it's source, in "core/Hud.cs" ... it's basicly a copy paste if you know what you're doing
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Mission .dsc syntax error fix:
The following .dsc files have syntax errors, and don't show up in the create server gui.
Misty links had multiple characters Tribes does not understand.
opencall/missions/Sulfurious.dsc
opencall/missions/Spartacus'sGauntlet.dsc
opencall/missions/OneSmallStep.dsc
opencall/missions/OlympusMons.dsc
opencall/missions/MidnightMayhem.dsc
opencall/missions/DarkAurora.dsc
opencall/missions/CanyonCrusade.dsc
lt/missions/MistyLinksLT.dsc
opencall2/Integration.dsc
Not really necessary, but nice changes to make:
$pref::playerfov = 110; Default 90. Increases field of view to compensate for wide screen monitors.
$pref:terrainlodamount = 0; Default is 1. Decreases terrain warping at the expense of fps.
$pref::OpenGL::useMultiTe xturing = "True"; Increases fps on some cards.
$pref::OpenGL::flushAfter Passes = "False"; Increases fps on some cards.
Anything else I'm missing (besides model validation)
Edit October 1, 2011
Added Open call 3 (without new textures) and q for next weapon. Expanded readme with more information.
Edit August 14, 2012
Removed $pref::playerfov = 110; as it was overriding player preferences.
help with tribe by insidious - TribalWar Forums