AdreNaLiNe
Veteran XX
Having always played a melee, Boomkin has been a huge refreshing change. Given that we plan on only running 10 mans currently, and probably multiple groups per week at the start, I'm leveling a rogue again.
The new rotation is a lot more fun than the old one, albeit only adding a rupture ability most of the fight. But boom has been fun due to the variations of lunar/solar. It's not overly complicated, but eeking out the extra dps due to tightening rotations make it pretty interesting. Watching jiv and others play an arcane mage makes me hate the game for it's simplicity of such a powerful class. On the flipside, if I were playing a mage, Fire seems to be the most fun for PvE and frost for PvP. Always wanted a mage too, never got around to it I guess. Maybe I'll roll one before my RAF expires.
The new rotation is a lot more fun than the old one, albeit only adding a rupture ability most of the fight. But boom has been fun due to the variations of lunar/solar. It's not overly complicated, but eeking out the extra dps due to tightening rotations make it pretty interesting. Watching jiv and others play an arcane mage makes me hate the game for it's simplicity of such a powerful class. On the flipside, if I were playing a mage, Fire seems to be the most fun for PvE and frost for PvP. Always wanted a mage too, never got around to it I guess. Maybe I'll roll one before my RAF expires.