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Why would I stop bringing it up? It's exactly the reason you're bad.
Game Design, Psychology, Flow, and Mastery - Articles - Playing to Win, Part1
I'm perfectly equipped to judge you by the way, as the armory is quite transparent, even if you never posted.
That article is interesting (I read it) but it doesn't apply here. I am not pro-hardcore and never claimed to be.
I've been talking down to the scrub a lot in this article. I'd like to say for the record that I'm not calling the scrub stupid, nor did I even coin that term in the first place. I'm not saying he can never improve. I am saying that he's naive and that he'll be trapped in scrubdom, whether he realizes it or not, as long as he chooses to live in the mental construct of rules he himself constructed. Is it harsh to call scrubs naive? After all, the vast majority of the world is scrubs. I'd say by the definition I've classified 99.9% of the world's population as scrubs. Seriously. All that means is that 99.9% of the world doesn't know what it's like to play competitive games on a high level. It means that they are naive of these concepts. I really have no trouble saying that since we're talking about experience-driven knowledge here that most people on Earth happen not to have. I also know that 99.9% of the world (including me) doesn't know how the citric acid cycle and cellular respiration create approximately 30 ATP molecules per cycle. It's specialized knowledge of which I am unaware, just as many are unaware of competitive games.
I don't play at that level and I don't want to. I probably fit that definition of "scrub" and I think you do too, unless you can claim a bunch of WoW world firsts and tournament wins.