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Fox
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Old
1 - 10-17-2008, 12:55 AM
/wrists

No Team Fortress 2 Updates Until Next Year - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads

Quote:
Valve's class-based multiplayer shooter Team Fortress 2 won't receive its next major update until next year, marketing VP Doug Lombardi has informed Shacknews.

"Well, it won't be this year," said Lombardi when asked about the next update. "But we're going to keep evolving TF2. Once Left 4 Dead wraps, you'll hear us clamoring more about [the next TF2 update]."
 
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Rockstar Psy
VeteranX
Old
2 - 10-17-2008, 01:52 AM
nnnnnnnoooooooooooooooooo ooooooooooooooooooooooooo oooooooooooooooooo
time to commit suicide
 
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Bedtime Bear
Veteran++
Old
3 - 10-17-2008, 09:06 AM


Scout and spy needs the update so badly :/
 
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Goofy
VeteranX
Old
4 - 10-17-2008, 02:50 PM
 
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SexxxGodSteve
VeteranX
Old
5 - 10-17-2008, 03:29 PM
honestly its only a little over two months you impatient ****ers
 
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John the Jammer
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Old
6 - 10-17-2008, 10:57 PM
Wat the fack?

SO they basically work on it when they feel like it?
 
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Fox
VeteranX
Old
7 - 10-18-2008, 06:11 PM
Quote:
Originally Posted by Bedtime Bear View Post


Scout and spy needs the update so badly :/
I wish the scout could stop-drop-and-roll. I'm tried of these pyros.
 
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Reggs
VeteranX
Old
8 - 10-19-2008, 07:22 AM
Expected because of L4D.

Valve also gives their employees a lot of freedom of where they work so their people dont get fatigued on certain projects. For example, some programmer/artist/whatever can work on L4D a year or so, then request to work on TF2 updates, or make DoD maps, ect...
 
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Bedtime Bear
Veteran++
Old
9 - 10-19-2008, 12:05 PM
Quote:
Originally Posted by Fox View Post
I wish the scout could stop-drop-and-roll. I'm tried of these pyros.
Too true, before the pyro updates, most teams would have 1 or 2 pyro's so being scout/spy was pretty good, nowadays, we have at least 4 pyro's a team making it incredibly hard to sneak anywhere if the sever is good quality.
 
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jotun
VeteranXV
Old
10 - 10-19-2008, 12:54 PM
Quote:
Originally Posted by Fox View Post
I wish the scout could stop-drop-and-roll. I'm tried of these pyros.
that would be nice.. I hate how one tiny lick of flame takes off more than half of my health
 
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Mogs
VeteranXV
Old
11 - 10-26-2008, 12:16 AM
Quote:
Originally Posted by Fox View Post
I wish the scout could stop-drop-and-roll. I'm tried of these pyros.
learn where the health kits are. most maps you can usually make it to one in time... unless some ****** teammate took it right before you. Also killing em isn't that hard either. I find in pubs, its mostly nublets that play pyro so stalking or kiting em isn't too hard.
 
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Star-Demon
VeteranX
Old
12 - 10-26-2008, 12:20 PM
That's some ****ing bull****.

What I notice is that a team of like...3-4 demos is massively hard to deal with. It's like being spammed by a 6HO HO train. Pyro also drives me nuts - but I'd be happy if they just made the engie pistol shoot straight and gave everyone an equal amount of achievements and unlocks
 
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Last edited by Star-Demon; 10-26-2008 at 12:22 PM.
godswill
VeteranX
Old
13 - 10-26-2008, 01:32 PM
Quote:
Originally Posted by Mogs View Post
learn where the health kits are. most maps you can usually make it to one in time... unless some ****** teammate took it right before you. Also killing em isn't that hard either. I find in pubs, its mostly nublets that play pyro so stalking or kiting em isn't too hard.
I still think that if you crouch while you are on fire, you should take less damage/fire stops sooner..
 
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